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			142129a376
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 142129a376 | |||
| 85cab1e1ae | 
@ -6,7 +6,7 @@
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    width: 230px;
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}
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.new-game div {
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.new-game>div { /* first level childs only*/
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    margin-top: 25px;
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    margin-bottom: 25px;
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}
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@ -24,17 +24,17 @@ export default function NewGame() {
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    : []
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  const whiteOptions = Array(nameOptions)
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  whiteOptions.push(<option key='default' value=''>{'select …'}</option>)
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  whiteOptions.push(<option key='default' value=''>{'white player …'}</option>)
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  const blackOptions = Array(nameOptions)
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  blackOptions.push(<option key='default' value=''>{'select …'}</option>)
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  blackOptions.push(<option key='default' value=''>{'black player …'}</option>)
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  const setWhitePlayer = (name) => {
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    dispatchCtx({ component: "new-game", whitePlayer: name })
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    dispatchCtx({ update: "newGame", whitePlayer: name })
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  }
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  const setBlackPlayer = (name) => {
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    dispatchCtx({ component: "new-game", blackPlayer: name })
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    dispatchCtx({ update: "newGame", blackPlayer: name })
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  }
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  return (
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@ -1,12 +1,12 @@
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export const reducer = (state, action) => {
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  switch (action.component) {
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  switch (action.update) {
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    case "game-selector":
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      return GameSelector_update(state, action)
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    case "new-game":
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      return NewGame_update(state, action)
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    case "newGame":
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      return updateNewGame(state, action)
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    default:
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      console.warn("Unknown action.component", action.component)
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@ -62,26 +62,21 @@ function GameSelector_update(state, action) {
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  console.warn(action.component, "- bad property")
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}
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function NewGame_update(state, action) {
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  if (Object.hasOwn(action, 'whitePlayer')) {
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    return {
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      ...state,
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      newGame: {
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        ...state.newGame,
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        whitePlayer: action.whitePlayer
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      }
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    }
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  }
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function updateNewGame(state, action) {
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  const newGame = {...state.newGame}
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  if (Object.hasOwn(action, 'blackPlayer')) {
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    return {
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      ...state,
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      newGame: {
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        ...state.newGame,
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        blackPlayer: action.blackPlayer
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      }
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  Object.keys(action)
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  .slice(1) // skip 'update' property
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  .forEach(actionKey => {
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    if (Object.hasOwn(newGame, actionKey)) {
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      newGame[actionKey] = action[actionKey]
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    } else {
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      console.warn("NewGame update: bad action property\n", actionKey + ":", action[actionKey])
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    }
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  }
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  })
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  console.warn(action.component, "- bad property")
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}
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  return {
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    ...state,
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    newGame
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  }
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}
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