front: GameBoard to reflect selected player fron NewGame
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@ -1,19 +1,20 @@
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import './GameBoard.css'
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import React, { useState } from 'react'
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import React from 'react'
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import Board from './GameBoard/Board'
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import { WHITE, BLACK } from './Stone'
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import { Player } from './Player'
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import { AppContext } from '../../context/app'
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export default function GameBoard() {
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const [whiteName] = useState('');
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const [blackName] = useState('');
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const [ctx] = React.useContext(AppContext)
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return (
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<div className='game-board'>
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<Player color={WHITE()} name={whiteName} />
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<Player color={WHITE()} name={ctx.newGame.whitePlayer} />
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<Board />
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<Player color={BLACK()} name={blackName} />
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<Player color={BLACK()} name={ctx.newGame.blackPlayer} />
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</div>
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)
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}
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@ -1,14 +1,14 @@
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.new-game {
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margin-top: 70px;
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margin-top: 60px;
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}
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.new-game * {
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width: 230px;
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}
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.new-game .container {
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margin-top: 40px;
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margin-bottom: 40px;
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.new-game div {
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margin-top: 25px;
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margin-bottom: 25px;
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}
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.new-game .stone {
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@ -1,18 +1,15 @@
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import './NewGame.css';
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import React from 'react';
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import { AppData } from '../../context/data'
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import { AppContext } from '../../context/app'
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import { useLocation, matchPath } from "react-router";
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import { SelectPlayer } from './Player';
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import { WhiteStone, BlackStone } from './Stone';
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// import { AppContext } from '../../context/app'
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export default function NewGame() {
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// const [ctx, dispatchCtx] = React.useContext(AppContext)
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const [ctx, dispatchCtx] = React.useContext(AppContext)
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const [data] = React.useContext(AppData)
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const [whiteName, setWhiteName] = React.useState('');
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const [blackName, setBlackName] = React.useState('');
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const { pathname } = useLocation();
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const isMyPath = matchPath("/game/new", pathname);
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@ -32,15 +29,24 @@ export default function NewGame() {
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const blackOptions = Array(nameOptions)
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blackOptions.push(<option key='default' value=''>{'select …'}</option>)
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const setWhitePlayer = (name) => {
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dispatchCtx({ component: "new-game", whitePlayer: name })
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}
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const setBlackPlayer = (name) => {
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dispatchCtx({ component: "new-game", blackPlayer: name })
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}
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return (
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<div className='new-game'>
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<div className='container'>
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<WhiteStone/> player
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<SelectPlayer name={whiteName} setName={setWhiteName} nameOptions={whiteOptions} />
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<div>
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<WhiteStone/>
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<SelectPlayer name={ctx.newGame.whitePlayer} setName={setWhitePlayer} nameOptions={whiteOptions} />
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</div>
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<div className='container'>
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<SelectPlayer name={blackName} setName={setBlackName} nameOptions={blackOptions} />
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<BlackStone/> player
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<div>- vs -</div>
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<div>
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<SelectPlayer name={ctx.newGame.blackPlayer} setName={setBlackPlayer} nameOptions={blackOptions} />
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<BlackStone/>
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</div>
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</div>
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)
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@ -5,6 +5,9 @@ export const reducer = (state, action) => {
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case "game-selector":
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return GameSelector_update(state, action)
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case "new-game":
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return NewGame_update(state, action)
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default:
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console.warn("Unknown action.component", action.component)
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return state
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@ -15,12 +18,18 @@ export const initialState = {
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gameSelector: {
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selectedGameProposal: null,
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selectedActiveGame: null,
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selectedArchiveGame: null
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}
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selectedArchiveGame: null,
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},
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newGame: {
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whitePlayer: '',
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blackPlayer: '',
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},
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}
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function GameSelector_update(state, action) {
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if (Object.hasOwn(action, 'selectedGameProposal'))
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if (Object.hasOwn(action, 'selectedGameProposal')) {
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return {
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...state,
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gameSelector: {
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@ -28,8 +37,9 @@ function GameSelector_update(state, action) {
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selectedGameProposal: action.selectedGameProposal
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}
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}
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}
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if (Object.hasOwn(action, 'selectedActiveGame'))
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if (Object.hasOwn(action, 'selectedActiveGame')) {
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return {
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...state,
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gameSelector: {
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@ -37,8 +47,9 @@ function GameSelector_update(state, action) {
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selectedActiveGame: action.selectedActiveGame
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}
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}
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}
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if (Object.hasOwn(action, 'selectedArchiveGame'))
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if (Object.hasOwn(action, 'selectedArchiveGame')) {
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return {
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...state,
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gameSelector: {
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@ -46,6 +57,31 @@ function GameSelector_update(state, action) {
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selectedArchiveGame: action.selectedArchiveGame
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}
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}
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}
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console.warn(action.component, "- bad property")
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console.warn(action.component, "- bad property")
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}
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function NewGame_update(state, action) {
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if (Object.hasOwn(action, 'whitePlayer')) {
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return {
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...state,
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newGame: {
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...state.newGame,
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whitePlayer: action.whitePlayer
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}
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}
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}
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if (Object.hasOwn(action, 'blackPlayer')) {
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return {
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...state,
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newGame: {
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...state.newGame,
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blackPlayer: action.blackPlayer
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}
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}
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}
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console.warn(action.component, "- bad property")
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}
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