fdf227bf19
front: gp: better listItems
...
- show opponent stone and my stone in actial colors
2023-10-14 20:12:31 +02:00
b3d7ab3e75
springboot: rename GameState to GameView
...
- update tests to use myColor instead of opponentColor
2023-10-14 19:03:46 +02:00
5f23c4c766
corda: GameView change opponentColor to myColor
2023-10-14 18:33:58 +02:00
b34335cefc
front: show action button only for onHover elemnt
2023-10-14 11:59:05 +02:00
8cac7533dd
front: js readability
2023-10-14 10:43:44 +02:00
c8480c3937
gameproposal: move game.message color to css
2023-10-14 10:06:13 +02:00
72daeddb9d
front: gamestate polling + gameproposal tab
...
- gamestate controller
- css for gameproposal tab
2023-10-14 10:01:20 +02:00
6c885bfa68
front: centr align for Leaderboard
2023-10-11 14:11:31 +02:00
03b983aafd
front: basic routing
...
- create some components
- update a bit of npm packages
2023-10-11 13:16:27 +02:00
992a1f3a23
front: leaderboard
2023-10-11 10:36:29 +02:00
5168e38710
DRAW: request, accept, reject
...
- tests for draw
- ranking updates, to suuport draw results
- replaca GameCommand.getCounterparty() with
GameState.getOpponent(myName)
makes code much readable and maintainable
- uuid check in a contract
- better exception handling in corda flows
2023-10-04 10:51:36 +02:00
5589c8ebe6
tests for gameStateList() and gameStateGet()
2023-10-03 10:01:58 +02:00
7fe2898eef
Ranking: use Map instead of List
2023-10-02 19:27:12 +02:00
f9f6920512
Intial board config for GameProposalCreate
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- victory tests without hardcode
- better server logs
- unmodifiable getters for game board
- totalMoves counter for GameResult
2023-10-02 13:54:38 +02:00
07ce05bf01
Rename Bob to Bobik
...
- rename Repository vNode
- cluster topology: better vnodes lookup
2023-10-02 11:23:16 +02:00
d58a89e3b3
Lazy victoryTest
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- cordaClient maxPollAttempts config
- bugfix in Move.canMove()
- GameBoardContract must validate victory conndition as well
2023-10-01 15:58:05 +02:00
e3ca1e0fc0
GameBoard VicrotyFlow
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- better error messages
- moar GameMove tests
- a vicotry condition check
- GameContract
+ participnats vaidation
+ more accure Major Action checks
- automaic Vicotry condition check for Move flow
- GameResultCommiter as a sub flow
2023-10-01 14:13:52 +02:00
eb1e7fd93c
GameInfo
...
a simple source of truth about UtxoGameState transaction for
- ViewBuilder
- CommitSubFlowResponder
2023-09-30 20:09:25 +02:00
729384fb62
chain jump
2023-09-29 19:07:54 +02:00
8affa353da
move: mandatory capture
2023-09-29 13:59:34 +02:00
7d26dca752
add prohibited move checks
2023-09-29 11:29:46 +02:00
58da85a5fd
final
2023-09-27 17:28:54 +02:00
162e5c97dc
rename
2023-09-27 17:27:03 +02:00
a9ffd4b0b9
Checkers move rules improved
2023-09-27 17:25:30 +02:00
9cbeaceca9
Checkers move rules
2023-09-27 17:02:31 +02:00
9144683de3
rename Piece to Stone
2023-09-27 11:35:49 +02:00
1f2ff242e4
GameBoard: naive MOVE implementation
2023-09-25 15:13:27 +02:00
8971462c74
GameResultBuilder subflow
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- looks for custodian and add it to the State participants
- extra parameter to Commit subflow
to initiate exchange session with Custodian as well
2023-09-22 21:39:42 +02:00
e1cc9bd9fd
RankingFLow: use actual GameResultStates
2023-09-22 17:23:06 +02:00
5f59260120
ammend
2023-09-22 16:07:54 +02:00
fe1708ad32
Draft: RankingFlow +Test
2023-09-22 16:07:44 +02:00
74176ecf45
HoldingIdentityResolver Test
2023-09-22 14:55:53 +02:00
ada353ce2f
HoldingIdentity Tests
2023-09-22 14:45:37 +02:00
d3f5499ad8
CordaCheckers CPI
2023-09-22 13:07:25 +02:00
2a026de472
minor cleanup
2023-09-21 23:15:57 +02:00
9004e8a408
GameStates refactoring
2023-09-21 22:59:21 +02:00
959ea0051d
Major refactoring
...
- abstract GameState as a base class for
+ GameProposale
+ GameBoard
+ GameResult
- GameView persepective approach
as result significant downplay of DTO classes
- single GameCommand
- single transaction Commit flow with dedicated responder
- extensive use of orchestartion code flow pattern
2023-09-21 16:21:58 +02:00
dc702f7584
GameState
...
a base state class for GameProposal, GameBoard and GameResult
also will be used as a base building block for GameBoardView
2023-09-18 13:33:49 +02:00
bd6612f3e6
GameUuid as a part of GameState interface
2023-09-18 11:34:12 +02:00
e26cfe0d91
GameID
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a universal ID shared between GameProposal, GameBoard and a GameResult
2023-09-18 10:49:06 +02:00
a34ea39dfb
GameBoard command SURRENDER
...
- produces GameResultState
- .addReferanceState() was changed with Opponent interface for States
2023-09-15 15:43:31 +02:00
d7b6ce1f25
Corda: UtxoTrxCandidate validation
...
validation logic shall be stored in Command class,
which is invoced by Contract class
2023-09-13 20:54:40 +02:00
a836d14fbd
GamePrposal: Accept to return GameBoard
2023-09-13 18:54:19 +02:00
4c2569810a
GameBoard SURRENDER update
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- UtxoLedgerTrxUtil with option
- rename action to command
- lots of minor refectorings
2023-09-13 15:01:01 +02:00
d9b885b550
corda: cleanup
2023-09-13 12:51:14 +02:00
fee93a2b10
Corda: UtxoLedgerTransactionUtil helper class
2023-09-12 18:56:07 +02:00
fdfcd711a7
rename GameBoardActionFlow to GameBoardCommandFlow
2023-09-12 16:24:18 +02:00
9a49e68a1f
delete csde default code
2023-09-12 16:17:13 +02:00
01fd273c3a
Move Contracts to individual classes
...
initial implementation for GameBoardMove
2023-09-12 14:07:59 +02:00
7f7722ecc0
GameProposal ACCEPT
...
- create new GameBoard state
- test
2023-09-11 13:50:05 +02:00