GameProposal: create new game #38

Merged
djmil merged 4 commits from 32-newgame-create into main 2023-11-13 16:59:12 +01:00
14 changed files with 153 additions and 114 deletions
Showing only changes of commit 2482226e0e - Show all commits

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@ -9,7 +9,9 @@ import About from "./components/About"
import Games from './container/Games';
import Leaderboard from './container/Leaderboard';
import usePollingReducer from './reducer/polling';
import useConfigReducer from './reducer/config';
import useUserReducer from './reducer/user';
import useLeaderboardReducer from './reducer/leaderboard';
import useGamesReducer from './reducer/games';
import useUserApi from './api/user';
@ -17,35 +19,40 @@ import useLeaderboardApi from './api/leaderboard';
import useGamesApi from './api/games';
export default function App() {
const pollingReducer = usePollingReducer();
const [config, dispatcConfig] = useConfigReducer();
const leaderboard = useLeaderboardApi().poll(pollingReducer);
const user = useUserApi().get();
const [games, dispatchGames] = useGamesReducer();
const gamesApi = useGamesApi(dispatchGames);
gamesApi.list(pollingReducer);
const user = useUserApi(useUserReducer()).getUser();
const leaderboard = useLeaderboardApi(useLeaderboardReducer(), config).pollTable();
const players = {
leaderboard,
isCurrentUser: (playerName) => user?.isCurrentUser(playerName) === true ? true : null
};
const gamesReducer = useGamesReducer();
const gamesApi = useGamesApi(gamesReducer, config);
const games = gamesApi.pollGamesList();
const isPolling = {
games: games.isPollingGamesList,
leaderboard: leaderboard.isPollingTable
}
return (
<BrowserRouter>
<Header pollingReducer={pollingReducer} />
<Header configReducer={[config, dispatcConfig]} isPolling={isPolling}/>
<Routes>
<Route path='/' element={<About />} />
<Route path='/about' element={<About />} />
<Route path='/games/*' element={<Games context={{ games, dispatchGames, gamesApi }} players={players} />} />
<Route path='/games/*' element={<Games context={{ gamesReducer, gamesApi }} players={players} />} />
<Route path='/leaderboard' element={<Leaderboard players={players} />} />
</Routes>
</BrowserRouter>
)
}
function Header({ pollingReducer }) {
const [polling, dispatchPolling] = pollingReducer;
function Header({ configReducer, isPolling }) {
const [config, dispatcConfig] = configReducer;
return (
<div className='Header'>
@ -54,8 +61,8 @@ function Header({ pollingReducer }) {
</h1>
<OnlineToggle
isOnline={polling.enabled}
onClick={() => dispatchPolling({ type: 'toggleOnOff' })}
isOnline={config.online}
onClick={() => dispatcConfig({ type: 'toggleOnline' })}
/>
<nav>
@ -64,11 +71,11 @@ function Header({ pollingReducer }) {
</NavLink>
<NavLink to='/games'>
<Wobler text="Games" dance={polling.games} />
<Wobler text="Games" dance={isPolling.games} />
</NavLink>
<NavLink to='/leaderboard'>
<Wobler text='Leaderboard' dance={polling.leaderboard} />
<Wobler text='Leaderboard' dance={isPolling.leaderboard} />
</NavLink>
</nav>
</div>

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@ -1,26 +1,29 @@
import usePolling from '../hook/Polling';
export default function useGamesApi(dispatchGames) {
export default function useGamesApi(gamesReducer, config) {
const [games, dispatchGames] = gamesReducer;
const useList = (pollingReducer) => {
const [polling, dispatchPolling] = pollingReducer;
const onResponce = (json) => {
dispatchGames({ type: 'next', list: json });
const usePollingGamesList = () => {
const onSuccess = (gamesList) => {
dispatchGames({ type: 'next', gamesList });
}
const mode = (polling.enabled === true)
? { interval_sec: 30 } // fetch gamesList every half a minue
: { interval_stop: true } // user has fliped OfflineToggel
const isPollingGamesList = usePolling('/api/games', onSuccess, config.intervalMode(30));
if (games.isPollingGamesList !== isPollingGamesList) {
dispatchGames({ type: 'next', isPollingGamesList });
}
const isPolling = usePolling('/api/games', onResponce, mode);
return games;
}
if (isPolling !== polling.games) {
dispatchPolling({ type: 'next', games: isPolling });
const usePushNewGame = () => {
const onSuccess = (game) => {
dispatchGames({ type: 'next', game });
}
}
return {
list: useList
pollGamesList: usePollingGamesList,
pushNewGame: usePushNewGame
}
}

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@ -1,26 +1,22 @@
import { useState } from "react";
import usePolling from "../hook/Polling";
export default function useLeaderboardApi() {
const [leaderboard, setLeaderboard] = useState(null);
export default function useLeaderboardApi(leaderboardReducer, config) {
const [leaderboard, dispatchLeaderboard] = leaderboardReducer;
const usePoll = (pollingReducer) => {
const [polling, dispatchPolling] = pollingReducer;
const usePollingTable = () => {
const onSuccess = (table) => {
dispatchLeaderboard({ type: 'next', table });
}
const mode = (polling.enabled === true)
? { interval_sec: 300 } // update leaderbord stats every 5 min
: { interval_stop: true } // user has fliped OfflineToggel
const isPolling = usePolling('/api/leaderboard', setLeaderboard, mode);
if (isPolling !== polling.leaderboard) {
dispatchPolling({ type: 'next', leaderboard: isPolling });
const isPollingTable = usePolling('/api/leaderboard', onSuccess, config.intervalMode(300));
if (leaderboard.isPollingTable !== isPollingTable) {
dispatchLeaderboard({ type: 'next', isPollingTable });
}
return leaderboard;
}
return {
poll: usePoll
pollTable: usePollingTable
}
}

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@ -1,20 +1,19 @@
import usePolling from "../hook/Polling";
import useUserReducer from "../reducer/user";
export default function useUserApi() {
const [user, dispatchUser] = useUserReducer();
export default function useUserApi(userReducer) {
const [user, dispatchUser] = userReducer;
const useGet = () => {
const onResponce = (json) => {
dispatchUser({ type: "parse", json });
const useGetUser = () => {
const onSuccess = (userJson) => {
dispatchUser({ type: "parse", userJson });
}
usePolling('/api/user', onResponce); // <<-- fetch once
usePolling('/api/user', onSuccess); // <<-- fetch once
return user;
}
return {
get: useGet
getUser: useGetUser
}
}

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@ -19,7 +19,8 @@ import GameBoard from './games/GameBoard';
import './Games.css';
export default function Games({ context: { games, dispatchGames, gamesApi }, players }) {
export default function Games({ context: { gamesReducer, gamesApi }, players }) {
const [games, dispatchGames] = gamesReducer;
return (
<GamesContext.Provider value={games} >

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@ -4,13 +4,12 @@ import Loading from '../components/Loading';
export default function Leaderboard({ players }) {
const leaderboard = players.leaderboard;
if (leaderboard == null)
const table = players.leaderboard.table;
if (table == null)
return <Loading />
const tableRows = Object.keys(leaderboard).map(playerName => {
var rank = leaderboard[playerName];
const tableRows = Object.keys(table).map(playerName => {
var rank = table[playerName];
return <tr key={playerName} className={players.isCurrentUser(playerName) && 'currentuser'}>
<td>{playerName}</td>

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@ -4,13 +4,13 @@ import Wobler from '../../../components/Wobler';
export default function Create({ isCurrentUser }) {
export default function Create({ isCurrentUser, onClick }) {
const newGameCtx = useContext(GamesContext).newGame;
const hasPlayers = checkPlayers(newGameCtx);
const hasCurrentUser = checkCurrentUser(newGameCtx, isCurrentUser);
const pushNewGame = () => {
const prepareRequest = () => {
if (!hasPlayers)
return alert("Black and White players must be selected for the game");
@ -20,6 +20,7 @@ export default function Create({ isCurrentUser }) {
if (newGameCtx.pushing)
return; // current request is still being processed
//onClick
console.log("send request");
}
@ -27,7 +28,7 @@ export default function Create({ isCurrentUser }) {
<button className={'Create'
+ (hasPlayers && hasCurrentUser ? ' ready' : '')
}
onClick={pushNewGame}
onClick={prepareRequest}
>
<Wobler text="Create" dance={newGameCtx.pushing} />
</button>

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@ -7,14 +7,14 @@ import Loading from '../../../components/Loading';
export default function GameSelector({ yours, opponents, onClick }) {
const games = useContext(GamesContext);
if (games.list === null)
const gamesList = useContext(GamesContext).gamesList;
if (gamesList === null)
return <Loading />
const yoursList = games.list.filter(game => game.status === yours)
const yoursList = gamesList.filter(game => game.status === yours)
.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
const opponentsList = games.list.filter(game => game.status === opponents)
const opponentsList = gamesList.filter(game => game.status === opponents)
.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
return (

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@ -11,9 +11,9 @@ export default function NewGame({ players, onSelectPlayer }) {
/*
* Name options
*/
const nameOptions = !players.leaderboard
const nameOptions = !players.leaderboard.table
? [<option key='loading' value='…'>loading</option>]
: Object.keys(players.leaderboard).map(playerName =>
: Object.keys(players.leaderboard.table).map(playerName =>
<option key={playerName} value={playerName}>
{players.isCurrentUser(playerName) ? 'You' : playerName}
</option>)

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@ -0,0 +1,44 @@
import { useReducer } from 'react';
import { namedLocalStorage } from '../util/PersistentStorage';
import { nextState } from '../util/StateHelper';
const Persistent = (() => {
const [getOnline, setOnline] = namedLocalStorage('config.online', true);
return {
getOnline,
setOnline
}
})(); // <<--- Execute
const initialState = {
online: Persistent.getOnline() === 'true',
intervalMode
};
function dispatch(state, action) {
switch (action.type) {
case 'toggleOnline': return {
...state,
online: Persistent.setOnline(!state.online)
};
case 'next':
return nextState(state, action);
default:
throw Error('ConfigReducer: unknown action.type', action.type);
}
}
export default function useConfigReducer() {
return useReducer(dispatch, initialState);
}
function intervalMode(interval_sec) {
return (this.online === true)
? { interval_sec } // fetch from API every interval_sec
: { interval_stop: true } // user has fliped OfflineToggel
}

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@ -1,16 +1,20 @@
import { useReducer } from 'react';
import { nextState } from '../util/StateHelper';
export const gamesInitialState = {
list: null,
const initialState = {
gamesList: null,
newGame: {
whitePlayer: '',
blackPlayer: ''
}
},
// Network
isPollingGamesList: false,
isPushingNewGame: false,
};
export function gamesReducer(state, action) {
function reducer(state, action) {
switch (action.type) {
case 'next':
@ -22,5 +26,5 @@ export function gamesReducer(state, action) {
}
export default function useGamesReducer() {
return useReducer(gamesReducer, gamesInitialState);
return useReducer(reducer, initialState);
}

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@ -0,0 +1,24 @@
import { useReducer } from 'react';
import { nextState } from '../util/StateHelper';
const initialState = {
table: null,
// Network
isPollingTable: false
};
function reducer(state, action) {
switch (action.type) {
case 'next':
return nextState(state, action);
default:
throw Error('LeaderboardReducer: unknown action.type', action.type);
}
}
export default function useLeaderboardReducer() {
return useReducer(reducer, initialState);
}

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@ -1,39 +0,0 @@
import { useReducer } from 'react';
import { namedLocalStorage } from '../util/PersistentStorage';
import { nextState } from '../util/StateHelper';
const Persistent = (() => {
const [getEnabled, setEnabled] = namedLocalStorage('polling.enabled', true);
return {
getEnabled,
setEnabled
}
})(); // <<--- Execute
export const pollingInitialState = {
enabled: Persistent.getEnabled() === 'true',
games: false,
leaderboard: false
};
export function pollingReducer(curntState, action) {
switch (action.type) {
case 'toggleOnOff': return {
...curntState,
enabled: Persistent.setEnabled(!curntState.enabled)
};
case 'next':
return nextState(curntState, action);
default:
throw Error('Unknown action.type:' + action.type);
}
}
export default function usePollingReducer() {
return useReducer(pollingReducer, pollingInitialState);
}

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@ -1,7 +1,7 @@
import { useReducer } from 'react';
import { localeCompare } from '../util/Locale';
export const userInitialState = {
const initialState = {
username: '',
isCurrentUser: function (otherUsername) {
@ -9,13 +9,13 @@ export const userInitialState = {
}
};
export function userReducer(state, action) {
function reducer(state, action) {
switch (action.type) {
case 'parse':
return {
...state,
username: action.json.username
username: action.userJson.username
};
default:
@ -24,5 +24,5 @@ export function userReducer(state, action) {
}
export default function useUserReducer() {
return useReducer(userReducer, userInitialState);
return useReducer(reducer, initialState);
}