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@ -85,10 +85,7 @@ export function Board({ board, flip, prevMove, currMove, onStoneClick, onStoneMo
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const isInteractive = (board && (typeof onStoneClick === 'function' || typeof onStoneMove === 'function')) ? ' interactive' : '';
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const isInteractive = (board && (typeof onStoneClick === 'function' || typeof onStoneMove === 'function')) ? ' interactive' : '';
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const WhiteTile = ({ id }) => {
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const WhiteTile = ({ id }) => {
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id = (id !== currMove[1]) ? id :
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const stone = (id === currMove[1]) ? board[currMove[0]] : board[id];
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currMove[0]; // the stone from currMove sarting position
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const stone = board[id];
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return (
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return (
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<div className={'Tile white'
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<div className={'Tile white'
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@ -14,10 +14,7 @@ export default function GameBoard({ username, getGame, onStoneClick, onStoneMove
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(cellId) => onStoneClick(game.uuid, cellId);
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(cellId) => onStoneClick(game.uuid, cellId);
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const optionalOnStoneMove = (typeof onStoneMove !== 'function' || isPushing) ? null :
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const optionalOnStoneMove = (typeof onStoneMove !== 'function' || isPushing) ? null :
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(move) => {
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(move) => onStoneMove(game.uuid, move);
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if (move[0] !== move[1] && game.board[move[1]] === undefined)
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onStoneMove(game.uuid, move)
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};
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return (
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return (
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<div className='GameBoard'>
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<div className='GameBoard'>
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