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No commits in common. "6dea7ae63fb3e99028addfebb70f17de86e05533" and "9439186b8a6e14a3482e531b615816b60b5fc9ab" have entirely different histories.
6dea7ae63f
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9439186b8a
@ -1,13 +0,0 @@
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.Counter {
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display: inline-block;
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line-height: 0px;
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border-radius: 50%;
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}
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.Counter span {
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display: inline-block;
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padding-top: 50%;
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padding-bottom: 50%;
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margin-left: 2px;
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margin-right: 2px;
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}
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@ -1,7 +0,0 @@
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import React from 'react';
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import './Counter.css';
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export default function Counter({ number }) {
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if (number !== 0)
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return <span className="Counter"><span>{number}</span></span>
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}
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@ -59,12 +59,7 @@
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box-shadow: 0 1.5px 0 0 currentColor;
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box-shadow: 0 1.5px 0 0 currentColor;
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}
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}
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.ViewSelector .Counter {
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background-color:palevioletred;
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margin-right: 1px;
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font-size: 60%;
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vertical-align: 7px;
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}
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.ViewProvider {
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.ViewProvider {
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display: flex;
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display: flex;
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@ -17,7 +17,6 @@ import Forward from './games/action/Forward';
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import GameBoard from './games/GameBoard';
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import GameBoard from './games/GameBoard';
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import Message2Opponent from './games/Message2Opponent';
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import Message2Opponent from './games/Message2Opponent';
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import Counter from '../components/Counter';
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import './Games.css';
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import './Games.css';
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@ -28,7 +27,7 @@ export default function Games({ context: { gamesReducer, gamesApi }, players })
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<GamesContext.Provider value={games} >
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<GamesContext.Provider value={games} >
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<div className='Games'>
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<div className='Games'>
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<div className='left-side'>
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<div className='left-side'>
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<ViewSelector games={games} />
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<ViewSelector />
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<ViewProvider gamesReducer={gamesReducer} players={players} />
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<ViewProvider gamesReducer={gamesReducer} players={players} />
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</div>
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</div>
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<div className='right-side'>
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<div className='right-side'>
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@ -44,21 +43,21 @@ export default function Games({ context: { gamesReducer, gamesApi }, players })
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)
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)
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};
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};
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function ViewSelector({ games }) {
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function ViewSelector() {
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const awaiting = countGames(games.gamesList);
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// TODO: counter Wating for YOU
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return (
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return (
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<nav className='ViewSelector'>
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<nav className='ViewSelector'>
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<NavLink to='new'>New</NavLink>
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<NavLink to='new'>New</NavLink>
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<NavLink to='proposal'>Proposal<Counter number={awaiting.proposals} /></NavLink>
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<NavLink to='proposal'>Proposal</NavLink>
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<NavLink to='active' >Active<Counter number={awaiting.active} /></NavLink>
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<NavLink to='active'>Active</NavLink>
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<NavLink to='archive'>Archive</NavLink>
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<NavLink to='archive'>Archive</NavLink>
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</nav>
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</nav>
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)
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)
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}
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}
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function ViewProvider({ gamesReducer, players }) {
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function ViewProvider({ gamesReducer, players }) {
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const [games, dispatchGames] = gamesReducer;
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const [/*games*/, dispatchGames] = gamesReducer;
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return (
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return (
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<div className='ViewProvider'>
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<div className='ViewProvider'>
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@ -66,7 +65,9 @@ function ViewProvider({ gamesReducer, players }) {
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<Route path='new' element={
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<Route path='new' element={
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<NewGame
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<NewGame
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onSelectPlayer={(whitePlayer, blackPlayer) => dispatchGames({ type: 'nextNewGame', whitePlayer, blackPlayer })}
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onSelectPlayer={(whitePlayer, blackPlayer) => {
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dispatchGames({ type: 'nextNewGame', whitePlayer, blackPlayer })
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}}
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players={players}
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players={players}
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/>
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/>
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} />
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} />
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@ -75,8 +76,7 @@ function ViewProvider({ gamesReducer, players }) {
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<GameSelector
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<GameSelector
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yours='GAME_PROPOSAL_WAIT_FOR_YOU'
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yours='GAME_PROPOSAL_WAIT_FOR_YOU'
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opponents='GAME_PROPOSAL_WAIT_FOR_OPPONENT'
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opponents='GAME_PROPOSAL_WAIT_FOR_OPPONENT'
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isSelected={(uuid) => uuid === games.proposal.selectedUUID}
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onClick={(uuid) => console.log("GameProposal", uuid)}
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onSelect={(selectedUUID) => dispatchGames({ type: 'nextProposal', selectedUUID })}
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/>
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/>
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} />
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} />
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@ -103,30 +103,3 @@ function ActionPanel({ players, gamesApi }) {
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</div>
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</div>
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)
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)
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}
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}
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function countGames(gamesList) {
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var awaiting = {
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proposals: 0,
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active: 0
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};
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if (!gamesList)
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return awaiting;
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for (const game of gamesList) {
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switch (game.status) {
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case 'GAME_PROPOSAL_WAIT_FOR_YOU':
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awaiting.proposals++;
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break;
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case 'GAME_BOARD_WAIT_FOR_YOU':
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case 'DRAW_REQUEST_WAIT_FOR_YO':
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awaiting.active++;
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break;
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default:
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break;
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}
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}
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return awaiting;
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}
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@ -13,13 +13,6 @@ hr {
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margin-top: 3px;
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margin-top: 3px;
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}
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}
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.Selectable .Title {
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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}
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.Selectable q {
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.Selectable q {
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color: gray;
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color: gray;
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font-size: 70%;
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font-size: 70%;
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@ -40,14 +33,9 @@ hr {
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.Selectable:hover {
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.Selectable:hover {
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background-color: #d3d3d360;
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background-color: #d3d3d360;
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border-radius: 2px;
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border-radius: 2px;
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}
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.Selectable.selected {
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background-color: #d3d3d3f0;
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border-radius: 2px;
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}
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}
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.Separator {
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.Separator {
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/* width: 20%; */
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/* width: 20%; */
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/* height: 20px; */
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/* height: 20px; */
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@ -58,6 +46,9 @@ hr {
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margin-bottom: 7px;
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margin-bottom: 7px;
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}
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}
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.Separator .Counter {
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.Selectable .Title {
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background-color: darkgray;
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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}
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}
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@ -4,30 +4,21 @@ import { GamesContext } from '../../../context/games';
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import { Color, Player } from '../../../components/Checkers';
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import { Color, Player } from '../../../components/Checkers';
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import Loading from '../../../components/Loading';
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import Loading from '../../../components/Loading';
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import Counter from '../../../components/Counter';
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export default function GameSelector({ yours, opponents, isSelected, onSelect }) {
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export default function GameSelector({ yours, opponents, onClick }) {
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const games = useContext(GamesContext);
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const gamesList = useContext(GamesContext).gamesList;
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const gamesList = useContext(GamesContext).gamesList;
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if (gamesList === null)
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if (gamesList === null)
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return <Loading />
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return <Loading />
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const onClick = (uuid) => {
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if (isSelected(uuid))
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onSelect(null); // deselect previously selected game
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else
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onSelect(uuid);
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}
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const yoursList = gamesList.filter(game => game.status === yours)
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const yoursList = gamesList.filter(game => game.status === yours)
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.map(game => <Selectable game={game} key={game.uuid} selected={isSelected(game.uuid)} onClick={onClick} />)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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const opponentsList = gamesList.filter(game => game.status === opponents)
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const opponentsList = gamesList.filter(game => game.status === opponents)
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.map(game => <Selectable game={game} key={game.uuid} selected={isSelected(game.uuid)} onClick={onClick} />)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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return (
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return (
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<div className='GameSelector'>
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<div className="GameSelector">
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{yoursList}
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{yoursList}
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{opponentsList.length > 0 && <Separator counter={opponentsList.length} />}
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{opponentsList.length > 0 && <Separator counter={opponentsList.length} />}
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{opponentsList}
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{opponentsList}
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@ -35,15 +26,14 @@ export default function GameSelector({ yours, opponents, isSelected, onSelect })
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)
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)
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}
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}
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function Selectable({ game, selected, onClick }) {
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function Selectable({ game, onClick }) {
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const myColor = game.myColor;
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const myColor = game.myColor;
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const opponentColor = Color.opposite(myColor);
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const opponentColor = Color.opposite(myColor);
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const opponentName = game.opponentName;
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const opponentName = game.opponentName;
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return (
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return (
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<div >
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<div >
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<div className={'Selectable' + (selected ? ' selected' : '')}
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<div className='Selectable' onClick={() => onClick(game.uuid)}>
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onClick={() => onClick(game.uuid)}>
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<div className='Title'>
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<div className='Title'>
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<Player color={myColor} />
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<Player color={myColor} />
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<i>vs</i>
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<i>vs</i>
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@ -58,9 +48,8 @@ function Selectable({ game, selected, onClick }) {
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function Separator({ counter }) {
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function Separator({ counter }) {
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return (
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return (
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<div className='Separator'>
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<div className="Separator">
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waiting for opponent
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waiting for opponent ({counter})
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<Counter number={counter} />
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</div>
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</div>
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)
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)
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}
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}
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@ -10,10 +10,6 @@ const initialState = {
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message2opponent: '',
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message2opponent: '',
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},
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},
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proposal: {
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selectedUUID: null,
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},
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// Network
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// Network
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isPollingGamesList: false,
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isPollingGamesList: false,
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isPushingNewGame: false,
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isPushingNewGame: false,
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@ -31,12 +27,6 @@ function reducer(state, action) {
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newGame: nextState(state.newGame, action)
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newGame: nextState(state.newGame, action)
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};
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};
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case 'nextProposal':
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return {
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...state,
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proposal: nextState(state.proposal, action)
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};
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default:
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default:
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throw Error('GamesReducer: unknown action.type', action.type);
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throw Error('GamesReducer: unknown action.type', action.type);
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}
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}
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Reference in New Issue
Block a user