e3ca1e0fc0
GameBoard VicrotyFlow
...
- better error messages
- moar GameMove tests
- a vicotry condition check
- GameContract
+ participnats vaidation
+ more accure Major Action checks
- automaic Vicotry condition check for Move flow
- GameResultCommiter as a sub flow
2023-10-01 14:13:52 +02:00
eb1e7fd93c
GameInfo
...
a simple source of truth about UtxoGameState transaction for
- ViewBuilder
- CommitSubFlowResponder
2023-09-30 20:09:25 +02:00
729384fb62
chain jump
2023-09-29 19:07:54 +02:00
8affa353da
move: mandatory capture
2023-09-29 13:59:34 +02:00
7d26dca752
add prohibited move checks
2023-09-29 11:29:46 +02:00
9144683de3
rename Piece to Stone
2023-09-27 11:35:49 +02:00
1f2ff242e4
GameBoard: naive MOVE implementation
2023-09-25 15:13:27 +02:00
8971462c74
GameResultBuilder subflow
...
- looks for custodian and add it to the State participants
- extra parameter to Commit subflow
to initiate exchange session with Custodian as well
2023-09-22 21:39:42 +02:00
e1cc9bd9fd
RankingFLow: use actual GameResultStates
2023-09-22 17:23:06 +02:00
fe1708ad32
Draft: RankingFlow +Test
2023-09-22 16:07:44 +02:00
ada353ce2f
HoldingIdentity Tests
2023-09-22 14:45:37 +02:00
d3f5499ad8
CordaCheckers CPI
2023-09-22 13:07:25 +02:00
2a026de472
minor cleanup
2023-09-21 23:15:57 +02:00
9004e8a408
GameStates refactoring
2023-09-21 22:59:21 +02:00
959ea0051d
Major refactoring
...
- abstract GameState as a base class for
+ GameProposale
+ GameBoard
+ GameResult
- GameView persepective approach
as result significant downplay of DTO classes
- single GameCommand
- single transaction Commit flow with dedicated responder
- extensive use of orchestartion code flow pattern
2023-09-21 16:21:58 +02:00
dc702f7584
GameState
...
a base state class for GameProposal, GameBoard and GameResult
also will be used as a base building block for GameBoardView
2023-09-18 13:33:49 +02:00
bd6612f3e6
GameUuid as a part of GameState interface
2023-09-18 11:34:12 +02:00
e26cfe0d91
GameID
...
a universal ID shared between GameProposal, GameBoard and a GameResult
2023-09-18 10:49:06 +02:00
a34ea39dfb
GameBoard command SURRENDER
...
- produces GameResultState
- .addReferanceState() was changed with Opponent interface for States
2023-09-15 15:43:31 +02:00
d7b6ce1f25
Corda: UtxoTrxCandidate validation
...
validation logic shall be stored in Command class,
which is invoced by Contract class
2023-09-13 20:54:40 +02:00
a836d14fbd
GamePrposal: Accept to return GameBoard
2023-09-13 18:54:19 +02:00
4c2569810a
GameBoard SURRENDER update
...
- UtxoLedgerTrxUtil with option
- rename action to command
- lots of minor refectorings
2023-09-13 15:01:01 +02:00
d9b885b550
corda: cleanup
2023-09-13 12:51:14 +02:00
fee93a2b10
Corda: UtxoLedgerTransactionUtil helper class
2023-09-12 18:56:07 +02:00
fdfcd711a7
rename GameBoardActionFlow to GameBoardCommandFlow
2023-09-12 16:24:18 +02:00
9a49e68a1f
delete csde default code
2023-09-12 16:17:13 +02:00
01fd273c3a
Move Contracts to individual classes
...
initial implementation for GameBoardMove
2023-09-12 14:07:59 +02:00
7f7722ecc0
GameProposal ACCEPT
...
- create new GameBoard state
- test
2023-09-11 13:50:05 +02:00
e235ecb942
Corda: CommitSubFlow
2023-09-07 21:33:37 +02:00
159bcd706e
GameProposal updates
...
- remove GameProposalResolution state
use ladger trx history instead
- use issuer/acquier instead of sennder/receiver
2023-09-07 14:47:53 +02:00
c1dbb3d213
Corda: Piece class
2023-09-07 09:57:54 +02:00
7df57cb4d2
Corda: add FlowResult class
...
refactor ActionFlow
2023-09-05 17:41:13 +02:00
218482034d
GameProposal ActionFlow: REJECT
2023-09-04 19:49:35 +02:00
4f5a636909
GameProposal Create test
2023-09-04 14:09:01 +02:00
beadaba27e
Corda: dao updates
2023-09-03 22:58:02 +02:00
c4048c20b6
Corda: GameProposal
2023-08-30 20:43:31 +02:00
ae72015cdd
Corda: new network layout
2023-08-24 12:02:29 +02:00
d8c2382883
corda
2023-08-14 21:37:54 +02:00