current user stones are allways at the botom
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@ -1,5 +1,6 @@
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import { usePolling, doPushing } from '../hook/api';
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import { usePolling, doPushing } from '../hook/api';
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import { gamesInitialState } from '../reducer/games';
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import { gamesInitialState } from '../reducer/games';
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import { Color } from '../components/Checkers';
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export default function useGamesApi(gamesReducer, config) {
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export default function useGamesApi(gamesReducer, config) {
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const [games, dispatchGames] = gamesReducer;
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const [games, dispatchGames] = gamesReducer;
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@ -20,8 +21,8 @@ export default function useGamesApi(gamesReducer, config) {
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return {
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return {
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pollGamesList: usePollingGamesList,
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pollGamesList: usePollingGamesList,
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pushNewGame: ({ opponentName, opponentColor, board, message }) => ifNot(games.isPushingNewGame) &&
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pushNewGame: ({ opponentName, myColor, board, message }) => ifNot(games.isPushingNewGame) &&
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doPushing('/api/gameproposal', 'POST', { opponentName, opponentColor, board, message }, {
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doPushing('/api/gameproposal', 'POST', { opponentName, opponentColor: Color.opposite(myColor), board, message }, {
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onPushing: (isPushingNewGame) => dispatchGames({ type: 'next', isPushingNewGame }),
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onPushing: (isPushingNewGame) => dispatchGames({ type: 'next', isPushingNewGame }),
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onSuccess: (game) => dispatchGames({ type: 'next', gamesList: [game, ...games.gamesList], newGame: gamesInitialState.newGame })
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onSuccess: (game) => dispatchGames({ type: 'next', gamesList: [game, ...games.gamesList], newGame: gamesInitialState.newGame })
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}),
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}),
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@ -10,6 +10,10 @@
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align-items: center;
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align-items: center;
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}
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}
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.Board.flip {
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flex-direction: column-reverse;
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}
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.Tile {
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.Tile {
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border: 1px solid #e4e4e4;
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border: 1px solid #e4e4e4;
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float: left;
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float: left;
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@ -83,7 +83,7 @@ export function Board({ game, onClick }) {
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);
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);
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}
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}
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return <div className='Board'>
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return <div className={'Board' + (game?.myColor === Color.black ? ' flip' : '')} >
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<div className='row'>
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<div className='row'>
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<BlackTile /> <WhiteTile id={1} />
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<BlackTile /> <WhiteTile id={1} />
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<BlackTile /> <WhiteTile id={2} />
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<BlackTile /> <WhiteTile id={2} />
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@ -59,7 +59,7 @@ function ViewProvider({ dispatchGames, players }) {
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<Routes>
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<Routes>
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<Route path='new' element={
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<Route path='new' element={
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<NewGame setOpponent={(opponentName, opponentColor) => dispatchGames({ type: 'nextNewGame', opponentName, opponentColor })}
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<NewGame setPlayers={(opponentName, myColor) => dispatchGames({ type: 'nextNewGame', opponentName, myColor })}
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players={players}
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players={players}
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/>
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/>
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} />
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} />
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@ -8,17 +8,17 @@ import Wobler from '../../components/Wobler';
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export function Create({ onClick }) {
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export function Create({ onClick }) {
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const games = useContext(GamesContext);
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const games = useContext(GamesContext);
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const hasOpponent = games.newGame.opponentName && games.newGame.opponentColor;
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const hasPlayers = games.newGame.opponentName && games.newGame.myColor;
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const validateNewGame = () => {
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const validateNewGame = () => {
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if (!hasOpponent)
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if (!hasPlayers)
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return alert("You have to select an opponent");
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return alert("You have to select an opponent");
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onClick(games.newGame);
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onClick(games.newGame);
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}
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}
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return (
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return (
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<button className={'Create' + (hasOpponent ? ' ready' : '')}
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<button className={'Create' + (hasPlayers ? ' ready' : '')}
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onClick={validateNewGame}
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onClick={validateNewGame}
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>
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>
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<Wobler text="Create" dance={games.isPushingNewGame} />
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<Wobler text="Create" dance={games.isPushingNewGame} />
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@ -32,7 +32,7 @@ export default function GameBoard({ username, onNewGameBoardStone, onActiveGameM
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const [game, onClick] = (() => {
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const [game, onClick] = (() => {
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if (matchPath('/games/new', pathname))
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if (matchPath('/games/new', pathname))
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return [gameFrom(games.newGame), onClick_NewGame];
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return [games.newGame, onClick_NewGame];
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if (matchPath('/games/proposal', pathname))
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if (matchPath('/games/proposal', pathname))
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return [games.findGame({ uuid: games.proposal.selectedUUID }), null];
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return [games.findGame({ uuid: games.proposal.selectedUUID }), null];
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@ -41,7 +41,7 @@ export default function GameBoard({ username, onNewGameBoardStone, onActiveGameM
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else if (matchPath('/games/archive', pathname))
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else if (matchPath('/games/archive', pathname))
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return [games.findGame({ uuid: games.archive.selectedUUID }), null];
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return [games.findGame({ uuid: games.archive.selectedUUID }), null];
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return [{}, null]; // defaults
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return [{}, null];
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})(); // <<-- Execute
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})(); // <<-- Execute
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const opponentColor = Color.opposite(game?.myColor);
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const opponentColor = Color.opposite(game?.myColor);
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@ -56,13 +56,4 @@ export default function GameBoard({ username, onNewGameBoardStone, onActiveGameM
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<Player color={game?.myColor || Color.white} name={myName} />
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<Player color={game?.myColor || Color.white} name={myName} />
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</div>
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</div>
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)
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)
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}
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function gameFrom(newGame) {
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return {
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myColor: Color.opposite(newGame.opponentColor),
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opponentName: newGame.opponentName,
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opponentColor: newGame.opponentColor,
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board: newGame.board,
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};
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}
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}
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@ -5,16 +5,16 @@ import { GamesContext } from '../../../context/games';
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import DropdownList from '../../../components/DropdownList';
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import DropdownList from '../../../components/DropdownList';
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import { Color, WhiteStone, BlackStone } from '../../../components/Checkers';
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import { Color, WhiteStone, BlackStone } from '../../../components/Checkers';
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export default function NewGame({ players, setOpponent }) {
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export default function NewGame({ players, setPlayers }) {
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const games = useContext(GamesContext);
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const games = useContext(GamesContext);
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const [whitePlayer, blackPlayer] = (() => {
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const [whitePlayer, blackPlayer] = (() => {
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if (games.newGame.opponentColor === Color.white)
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if (games.newGame.myColor === Color.white)
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return [games.newGame.opponentName, players.currentUser];
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if (games.newGame.opponentColor === Color.black)
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return [players.currentUser, games.newGame.opponentName];
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return [players.currentUser, games.newGame.opponentName];
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if (games.newGame.myColor === Color.black)
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return [games.newGame.opponentName, players.currentUser];
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return ['', ''];
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return ['', ''];
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})(); // <<-- Execute!
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})(); // <<-- Execute!
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@ -37,11 +37,11 @@ export default function NewGame({ players, setOpponent }) {
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/*
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/*
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* The Component
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* The Component
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*/
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*/
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const onSelect = (name, color) => {
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const onSelect = (name, myColor) => {
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if (players.isCurrentUser(name))
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if (players.isCurrentUser(name))
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setOpponent(games.newGame.opponentName, Color.opposite(color));
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setPlayers(games.newGame.opponentName, myColor);
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else
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else
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setOpponent(name, color);
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setPlayers(name, Color.opposite(myColor));
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}
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}
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return (
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return (
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@ -7,7 +7,7 @@ export const gamesInitialState = {
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newGame: {
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newGame: {
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opponentName: '',
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opponentName: '',
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opponentColor: '',
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myColor: '',
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board: defaultBoard,
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board: defaultBoard,
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message: '',
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message: '',
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},
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},
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