Lazy victoryTest
- cordaClient maxPollAttempts config - bugfix in Move.canMove() - GameBoardContract must validate victory conndition as well
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@ -6,6 +6,7 @@ import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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import org.springframework.beans.factory.annotation.Value;
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import org.springframework.boot.web.client.RestTemplateBuilder;
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import org.springframework.boot.web.client.RestTemplateBuilder;
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import org.springframework.http.HttpEntity;
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import org.springframework.http.HttpEntity;
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import org.springframework.http.HttpMethod;
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import org.springframework.http.HttpMethod;
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@ -34,6 +35,10 @@ import djmil.cordacheckers.cordaclient.dao.flow.arguments.RspRankList;
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@Service
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@Service
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public class CordaClient {
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public class CordaClient {
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@Value("${corda.client.maxPollAttempts}")
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private int maxPollAttempts;
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private final RestTemplate restTemplate;
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private final RestTemplate restTemplate;
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private final ObjectMapper jsonMapper;
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private final ObjectMapper jsonMapper;
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@ -211,9 +216,10 @@ public class CordaClient {
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private String cordaFlowPoll(ResponseBody startedFlow) throws InterruptedException {
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private String cordaFlowPoll(ResponseBody startedFlow) throws InterruptedException {
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for (int retry = 0; retry < 6; retry++) {
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for (int retry = 0; retry < maxPollAttempts; retry++) {
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// Give Corda cluster some time to process our request
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// Give Corda cluster some time to process our request
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TimeUnit.SECONDS.sleep(retry*retry +2); // 2 3 6 10 18 27 sec
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final int waitSec = retry*retry +2 < 5 ? retry*retry +2 : 5; // a progression of 2 3 6 10 18 27 ..
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TimeUnit.SECONDS.sleep(waitSec);
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final ResponseEntity<ResponseBody> responce = this.restTemplate.exchange(
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final ResponseEntity<ResponseBody> responce = this.restTemplate.exchange(
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"/flow/"
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"/flow/"
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@ -6,5 +6,6 @@ corda.host=https://localhost
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corda.port=8888
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corda.port=8888
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corda.root.login=admin
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corda.root.login=admin
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corda.root.passw=admin
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corda.root.passw=admin
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corda.client.maxPollAttempts=30
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server.port=8081
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server.port=8081
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@ -182,6 +182,62 @@ public class GameBoardTests {
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assertThat(m10.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_OPPONENT);
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assertThat(m10.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_OPPONENT);
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}
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}
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@Test
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void testVictoryTest1() {
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final var hiWhite = holdingIdentityResolver.getByUsername(whitePlayerName);
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final var hiBlack = holdingIdentityResolver.getByUsername(blackPlayerName);
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final GameState game = cordaClient.gameProposalCreate(
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hiWhite, hiBlack, Stone.Color.BLACK, "GameBoard Vitcory test 1");
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System.out.println("Game UUID " +game.uuid());
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final GameState m0 = cordaClient.gameProposalAccept(hiBlack, game.uuid());
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// For this test to work, uncoment proper initialBoard state configuration in
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// cordacheckers/contracts/GameBoardContract.java
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// i'm too lazy to implement this test properly =^.^=
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assertThat(m0.board().size() == 2);
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assertThat(m0.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_OPPONENT);
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final var m1 = cordaClient.gameBoardMove(hiWhite, game.uuid(), move(23, 18), null);
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assertThat(m1.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_OPPONENT);
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final var m2 = cordaClient.gameBoardMove(hiBlack, game.uuid(), move(15, 22), null);
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assertThat(m2.status()).isEqualByComparingTo(Status.GAME_RESULT_YOU_WON);
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final var m2WhiteView = cordaClient.gameStateGet(hiWhite, game.uuid());
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assertThat(m2WhiteView.status()).isEqualByComparingTo(Status.GAME_RESULT_YOU_LOOSE);
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}
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@Test
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void testVictoryTest2() {
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final var hiWhite = holdingIdentityResolver.getByUsername(whitePlayerName);
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final var hiBlack = holdingIdentityResolver.getByUsername(blackPlayerName);
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final GameState game = cordaClient.gameProposalCreate(
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hiWhite, hiBlack, Stone.Color.BLACK, "GameBoard Vitcory test 2");
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System.out.println("Game UUID " +game.uuid());
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final GameState m0 = cordaClient.gameProposalAccept(hiBlack, game.uuid());
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// For this test to work, uncoment proper initialBoard state configuration in
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// cordacheckers/contracts/GameBoardContract.java
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// i'm too lazy to implement this test properly =^.^=
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assertThat(m0.board().size() == 3);
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assertThat(m0.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_OPPONENT);
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final var m0WhiteView = cordaClient.gameStateGet(hiWhite, game.uuid());
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assertThat(m0WhiteView.status()).isEqualByComparingTo(Status.GAME_BOARD_WAIT_FOR_YOU);
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final var m1 = cordaClient.gameBoardMove(hiWhite, game.uuid(), move(29, 25), null);
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assertThat(m1.status()).isEqualByComparingTo(Status.GAME_RESULT_YOU_WON);
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final var m1BlackView = cordaClient.gameStateGet(hiBlack, game.uuid());
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assertThat(m1BlackView.status()).isEqualByComparingTo(Status.GAME_RESULT_YOU_LOOSE);
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}
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ArrayList<Integer> move(int from, int to) {
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ArrayList<Integer> move(int from, int to) {
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return new ArrayList<Integer>(Arrays.asList(from, to));
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return new ArrayList<Integer>(Arrays.asList(from, to));
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}
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}
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@ -94,7 +94,7 @@ public class Move {
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if (stepStone == null || stepStone.getColor() != color)
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if (stepStone == null || stepStone.getColor() != color)
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return false;
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return false;
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if (board.get(this.to) == null)
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if (board.get(this.to) != null)
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return false;
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return false;
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return true;
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return true;
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@ -35,6 +35,10 @@ public class GameBoardContract implements net.corda.v5.ledger.utxo.Contract {
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command.validateGameBoardSurrender(trx);
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command.validateGameBoardSurrender(trx);
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break;
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break;
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case GAME_BOARD_VICTORY:
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command.validateGameBoardVictory(trx);
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break;
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default:
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default:
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throw new GameCommand.ActionException();
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throw new GameCommand.ActionException();
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}
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}
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@ -42,31 +46,42 @@ public class GameBoardContract implements net.corda.v5.ledger.utxo.Contract {
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public final static Map<Integer, Stone> initialBoard = Map.ofEntries(
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public final static Map<Integer, Stone> initialBoard = Map.ofEntries(
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// Inspired by Checkers notation rules: https://www.bobnewell.net/nucleus/checkers.php
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// Inspired by Checkers notation rules: https://www.bobnewell.net/nucleus/checkers.php
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Map.entry( 1, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 1, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 2, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 2, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 3, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 3, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 4, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 4, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 5, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 5, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 6, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 6, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 7, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 7, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 8, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 8, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry( 9, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry( 9, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry(10, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry(10, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry(11, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry(11, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry(12, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry(12, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry(21, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(21, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(22, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(22, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(23, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(23, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(24, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(24, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(25, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(25, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(26, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(26, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(27, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(27, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(28, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(28, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(29, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(30, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(31, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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// Map.entry(32, new Stone(Stone.Color.WHITE, Stone.Type.MAN))
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/* VICTORY TEST 1 */
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// Map.entry(15, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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// Map.entry(23, new Stone(Stone.Color.WHITE, Stone.Type.MAN))
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/* VICTORY TEST 2 */
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Map.entry(21, new Stone(Stone.Color.BLACK, Stone.Type.MAN)),
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Map.entry(29, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(29, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(30, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(30, new Stone(Stone.Color.WHITE, Stone.Type.MAN))
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Map.entry(31, new Stone(Stone.Color.WHITE, Stone.Type.MAN)),
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Map.entry(32, new Stone(Stone.Color.WHITE, Stone.Type.MAN))
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);
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);
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}
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}
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