default board is empty
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@ -71,10 +71,12 @@ export function Player({ color, name }) {
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/*
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* Board
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*/
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export function Board({ game, onStoneClick, onStoneMove }) {
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export function Board({ board, flip, onStoneClick, onStoneMove }) {
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const [[moveId, moveX, moveY], setMove] = useState([0, 0, 0]);
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const board = (game && game.board && typeof game.board === 'object') ? game.board : defaultBoard;
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if (!board)
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board = [];
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const isInteractive = (typeof onStoneClick === 'function' || typeof onStoneMove === 'function') ? ' interactive' : '';
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const WhiteTile = ({ id }) => {
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@ -83,7 +85,7 @@ export function Board({ game, onStoneClick, onStoneMove }) {
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return (
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<div className={'Tile white' + isInteractive + (id === moveId ? ' selected' : '')}
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onClick={!onStoneClick ? null :
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() => onStoneClick(game.uuid, id)
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() => onStoneClick(id)
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}
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onMouseDown={!onStoneMove || !stone ? null :
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@ -91,7 +93,7 @@ export function Board({ game, onStoneClick, onStoneMove }) {
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}
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onMouseUp={!onStoneMove || !moveId ? null :
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() => { onStoneMove(game.uuid, [moveId, id]); setMove([0, 0, 0]) }
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() => { onStoneMove([moveId, id]); setMove([0, 0, 0]) }
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}
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>
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<Stone color={stone?.color} type={stone?.type} />
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@ -106,7 +108,7 @@ export function Board({ game, onStoneClick, onStoneMove }) {
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const movingStone = board[moveId];
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return (
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<div className={'Board' + (game?.myColor === Color.black ? ' flip' : '')}
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<div className={'Board' + (flip ? ' flip' : '')}
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onMouseMove={!moveId ? null :
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(e) => e.buttons ? setMove([moveId, e.clientX, e.clientY]) : setMove([0, 0, 0])
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}
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@ -6,10 +6,35 @@ import { Color, Player, Board } from '../../components/Checkers';
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import './GameBoard.css';
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export default function GameBoard({ username, onStoneClick, onStoneMove }) {
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const game = useSelectedGame();
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const opponentColor = Color.opposite(game?.myColor);
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const [opponentName, myName] = (game?.opponentName) ? [game.opponentName, username] : ['', ''];
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const flipBoard = (game?.myColor === Color.black) ? true : null;
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const optionalOnStoneClick = (typeof onStoneClick !== 'function') ? null :
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(cellId) => onStoneClick(game?.uuid, cellId);
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const optionalOnStoneMove = (typeof onStoneMove !== 'function') ? null :
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(move) => onStoneMove(game?.uuid, move);
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return (
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<div className='GameBoard'>
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<Player color={opponentColor || Color.black} name={opponentName} />
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<Board board={game?.board} flip={flipBoard}
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onStoneClick={optionalOnStoneClick}
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onStoneMove={optionalOnStoneMove}
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/>
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<Player color={game?.myColor || Color.white} name={myName} />
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{game?.isPushingGameMove ? <span>Moving...</span> : null /* TODO: isPushing shall be stored per game. curernty it is global indicator */}
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</div>
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)
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}
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export function useSelectedGame() {
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const games = useContext(GamesContext);
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const { pathname } = useLocation();
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const game = (() => {
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if (matchPath('/games/new', pathname))
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return games.newGame;
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@ -22,18 +47,5 @@ export default function GameBoard({ username, onStoneClick, onStoneMove }) {
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if (matchPath('/games/archive', pathname))
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return games.findGame({ uuid: games.archive.selectedUUID });
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return {};
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})(); // <<-- Execute
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const opponentColor = Color.opposite(game?.myColor);
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const [opponentName, myName] = game?.opponentName ? [game.opponentName, username] : ['', ''];
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return (
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<div className='GameBoard'>
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<Player color={opponentColor || Color.black} name={opponentName} />
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<Board game={game} onStoneClick={onStoneClick} onStoneMove={onStoneMove} />
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<Player color={game?.myColor || Color.white} name={myName} />
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{ games.isPushingGameMove ? <span>Moving...</span> : null}
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</div>
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)
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return undefined;
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}
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@ -113,12 +113,13 @@ function Selectable({ game, selected, onClick }) {
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const myColor = game.myColor;
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const opponentColor = Color.opposite(myColor);
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const opponentName = game.opponentName;
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const flipBoard = (game?.myColor === Color.black) ? true : null;
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return (
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<div className={'Selectable' + (selected ? ' selected' : '')}
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onClick={() => onClick(game.uuid)}
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>
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<Board game={game} />
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<Board board={game.board} flip={flipBoard} />
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<div className='Message'>
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<Player color={opponentColor} name={opponentName} />
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<q>{game.message}</q>
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