Corda: dao updates
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@ -31,7 +31,7 @@ public class GameProposalContract implements net.corda.v5.ledger.utxo.Contract {
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GameProposalState outputState = trx.getOutputStates(GameProposalState.class).get(0);
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GameProposalState outputState = trx.getOutputStates(GameProposalState.class).get(0);
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requireThat(outputState != null, CREATE_OUTPUT_STATE);
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requireThat(outputState != null, CREATE_OUTPUT_STATE);
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requireThat(outputState.getYouPlayAs() != null, CREATE_NOT_NULL_YOU_PLAY_AS);
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requireThat(outputState.getRecipientColor() != null, NON_NULL_RECIPIENT_COLOR);
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} else
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} else
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if (command instanceof Accept) {
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if (command instanceof Accept) {
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// TODO outputState -> Game
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// TODO outputState -> Game
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@ -63,7 +63,7 @@ public class GameProposalContract implements net.corda.v5.ledger.utxo.Contract {
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static final String CREATE_INPUT_STATE = "Create command should have no input states";
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static final String CREATE_INPUT_STATE = "Create command should have no input states";
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static final String CREATE_OUTPUT_STATE = "Create command should output exactly one GameProposal state";
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static final String CREATE_OUTPUT_STATE = "Create command should output exactly one GameProposal state";
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static final String CREATE_NOT_NULL_YOU_PLAY_AS = "GameProposal.youPlayAs field can not be null";
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static final String NON_NULL_RECIPIENT_COLOR = "GameProposal.recipientColor field can not be null";
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static final String REJECT_INPUT_STATE = "Reject command should have exactly one GameProposal state";
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static final String REJECT_INPUT_STATE = "Reject command should have exactly one GameProposal state";
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static final String REJECT_OUTPUT_STATE = "Reject command should have no output states";
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static final String REJECT_OUTPUT_STATE = "Reject command should have no output states";
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@ -22,8 +22,8 @@ public class GameProposalState implements ContractState {
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public final MemberX500Name sender;
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public final MemberX500Name sender;
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public final MemberX500Name recipient;
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public final MemberX500Name recipient;
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public final Color youPlayAs;
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public final Color recipientColor;
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public final String additionalMessage;
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public final String message;
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public final UUID id;
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public final UUID id;
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public final List<PublicKey> participants;
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public final List<PublicKey> participants;
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@ -32,14 +32,14 @@ public class GameProposalState implements ContractState {
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public GameProposalState(
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public GameProposalState(
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MemberX500Name sender,
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MemberX500Name sender,
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MemberX500Name recipient,
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MemberX500Name recipient,
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Color youPlayAs,
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Color recipientColor,
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String additionalMessage,
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String message,
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UUID id,
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UUID id,
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List<PublicKey> participants) {
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List<PublicKey> participants) {
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this.sender = sender;
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this.sender = sender;
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this.recipient = recipient;
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this.recipient = recipient;
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this.youPlayAs = youPlayAs;
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this.recipientColor = recipientColor;
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this.additionalMessage = additionalMessage;
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this.message = message;
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this.id = id;
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this.id = id;
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this.participants = participants;
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this.participants = participants;
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}
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}
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@ -52,12 +52,12 @@ public class GameProposalState implements ContractState {
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return recipient;
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return recipient;
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}
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}
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public Color getYouPlayAs() {
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public Color getRecipientColor() {
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return youPlayAs;
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return recipientColor;
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}
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}
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public String getAdditionalMessage() {
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public String getMessage() {
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return additionalMessage;
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return message;
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}
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}
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public UUID getId() {
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public UUID getId() {
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@ -67,12 +67,4 @@ public class GameProposalState implements ContractState {
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public List<PublicKey> getParticipants() {
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public List<PublicKey> getParticipants() {
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return participants;
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return participants;
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}
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}
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public String getRecipientCommonName() {
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return recipient == null ? "" : recipient.getCommonName();
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}
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public String getSenderCommonName() {
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return sender == null ? "" : sender.getCommonName();
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}
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}
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}
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@ -93,7 +93,7 @@ public class CreateFlow implements ClientStartableFlow{
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myInfo.getName(),
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myInfo.getName(),
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opponentInfo.getName(),
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opponentInfo.getName(),
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GameProposalState.Color.valueOf(args.opponentColor),
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GameProposalState.Color.valueOf(args.opponentColor),
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args.additionalMessage,
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args.message,
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UUID.randomUUID(),
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UUID.randomUUID(),
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Arrays.asList(myInfo.getLedgerKeys().get(0), opponentInfo.getLedgerKeys().get(0))
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Arrays.asList(myInfo.getLedgerKeys().get(0), opponentInfo.getLedgerKeys().get(0))
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);
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);
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@ -3,16 +3,12 @@ package djmil.cordacheckers.gameproposal;
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public class CreateFlowArgs {
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public class CreateFlowArgs {
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public final String opponentName;
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public final String opponentName;
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public final String opponentColor;
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public final String opponentColor;
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public final String additionalMessage;
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public final String message;
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public CreateFlowArgs(String opponentName, String opponentColor, String additionalMessage) {
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this.opponentName = opponentName;
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this.opponentColor = opponentColor;
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this.additionalMessage = additionalMessage;
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}
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// Serialisation service requires a default constructor
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// Serialisation service requires a default constructor
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public CreateFlowArgs() {
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public CreateFlowArgs() {
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this(null, null, null);
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opponentName = null;
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opponentColor = null;
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message = null;
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}
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}
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}
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}
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@ -12,24 +12,24 @@ import djmil.cordacheckers.states.GameProposalState;
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public class ListItem {
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public class ListItem {
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public final String sender;
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public final String sender;
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public final String recipient;
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public final String recipient;
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public final String youPlayAs;
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public final String recipientColor;
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public final String additionalMessage;
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public final String message;
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public final UUID id;
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public final UUID id;
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// Serialisation service requires a default constructor
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// Serialisation service requires a default constructor
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public ListItem() {
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public ListItem() {
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this.sender = null;
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this.sender = null;
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this.recipient = null;
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this.recipient = null;
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this.youPlayAs = null;
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this.recipientColor = null;
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this.additionalMessage = null;
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this.message = null;
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this.id = null;
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this.id = null;
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}
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}
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public ListItem(GameProposalState state) {
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public ListItem(GameProposalState state) {
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this.sender = state.getSenderCommonName();
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this.sender = state.getSender().getCommonName();
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this.recipient = state.getRecipientCommonName();
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this.recipient = state.getRecipient().getCommonName();
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this.youPlayAs = state.getYouPlayAs().name();
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this.recipientColor = state.getRecipientColor().name();
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this.additionalMessage = state.getAdditionalMessage();
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this.message = state.getMessage();
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this.id = state.getId();
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this.id = state.getId();
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}
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}
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}
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}
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