movable stones!
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@ -30,43 +30,49 @@ export default function useGamesApi(gamesReducer, config) {
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pushGameProposalCancel: ({ uuid }) => ifNot(games.isPushingGameProposalCancel) &&
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doPushing(`/api/gameproposal/${uuid}/cancel`, 'PUT', null, {
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onPushing: (isPushingGameProposalCancel) => dispatchGames({ type: 'next', isPushingGameProposalCancel }),
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onSuccess: (canceledGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(canceledGame), proposal: gamesInitialState.proposal })
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onSuccess: (canceledGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(canceledGame), proposal: gamesInitialState.proposal })
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}),
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pushGameProposalReject: ({ uuid }) => ifNot(games.isPushingGameProposalReject) &&
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doPushing(`/api/gameproposal/${uuid}/reject`, 'PUT', null, {
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onPushing: (isPushingGameProposalReject) => dispatchGames({ type: 'next', isPushingGameProposalReject }),
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onSuccess: (rejectedGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(rejectedGame), proposal: gamesInitialState.proposal })
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onSuccess: (rejectedGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(rejectedGame), proposal: gamesInitialState.proposal })
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}),
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pushGameProposalAccept: ({ uuid }) => ifNot(games.isPushingGameProposalAccept) &&
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doPushing(`/api/gameproposal/${uuid}/accept`, 'PUT', null, {
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onPushing: (isPushingGameProposalAccept) => dispatchGames({ type: 'next', isPushingGameProposalAccept }),
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onSuccess: (acceptedGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(acceptedGame), proposal: gamesInitialState.proposal })
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onSuccess: (acceptedGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(acceptedGame), proposal: gamesInitialState.proposal })
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}),
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pushGameSurrender: ({ uuid }) => ifNot(games.isPushingGameSurrender) &&
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doPushing(`/api/game/${uuid}/surrender`, 'PUT', null, {
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onPushing: (isPushingGameSurrender) => dispatchGames({ type: 'next', isPushingGameSurrender }),
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onSuccess: (finishedGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(finishedGame), proposal: gamesInitialState.active })
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onSuccess: (finishedGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(finishedGame), active: gamesInitialState.active })
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}),
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pushGameDrawRequest: ({ uuid }) => ifNot(games.isPushingGameDrawRequest) &&
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doPushing(`/api/game/${uuid}/drawreq`, 'PUT', null, {
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onPushing: (isPushingGameDrawRequest) => dispatchGames({ type: 'next', isPushingGameDrawRequest }),
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onSuccess: (drawReqGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(drawReqGame), proposal: gamesInitialState.active })
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onSuccess: (drawReqGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(drawReqGame), active: gamesInitialState.active })
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}),
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pushGameDrawAccept: ({ uuid }) => ifNot(games.isPushingGameDrawAccept) &&
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doPushing(`/api/game/${uuid}/drawacc`, 'PUT', null, {
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onPushing: (isPushingGameDrawAccept) => dispatchGames({ type: 'next', isPushingGameDrawAccept }),
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onSuccess: (drawAccGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(drawAccGame), proposal: gamesInitialState.active })
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onSuccess: (drawAccGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(drawAccGame), active: gamesInitialState.active })
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}),
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pushGameDrawReject: ({ uuid }) => ifNot(games.isPushingGameDrawReject) &&
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doPushing(`/api/game/${uuid}/drawrej`, 'PUT', null, {
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onPushing: (isPushingGameDrawReject) => dispatchGames({ type: 'next', isPushingGameDrawReject }),
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onSuccess: (drawRejGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(drawRejGame), proposal: gamesInitialState.active })
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onSuccess: (drawRejGame) => dispatchGames({ type: 'next', gamesList: games.nextGame(drawRejGame), active: gamesInitialState.active })
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}),
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pushGameMove: ({ uuid, move, message }) => ifNot(games.isPushingGameMove) &&
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doPushing(`/api/game/${uuid}/move`, 'PUT', null, {
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onPushing: (isPushingGameMove) => dispatchGames({ type: 'next', isPushingGameMove }),
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onSuccess: (game) => dispatchGames({ type: 'next', gamesList: games.nextGame(game), active: gamesInitialState.active })
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}),
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}
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}
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@ -1,6 +1,7 @@
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.Stone {
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cursor: default; /* disable 'I beam' cursor change */
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user-select: none;
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pointer-events: none;
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}
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.Board {
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@ -27,3 +28,7 @@
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.Tile.white {
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background: white;
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}
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.Tile.selected {
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color: grey;
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}
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@ -1,5 +1,5 @@
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import './Checkers.css'
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import React from 'react'
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import React, { useState } from 'react'
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export const Color = {
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white: "WHITE",
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@ -18,13 +18,19 @@ export const Color = {
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/*
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* Stone
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*/
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export function Stone({ color, type }) {
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export function Stone({ color, type, move }) {
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const style = !move ? null : {
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position: 'absolute',
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left: move[0],
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top: move[1],
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}
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switch (color) {
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case Color.white:
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return <WhiteStone type={type} />;
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return <WhiteStone type={type} style={style} />;
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case Color.black:
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return <BlackStone type={type} />;
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return <BlackStone type={type} style={style} />;
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case '':
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case undefined:
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@ -32,22 +38,22 @@ export function Stone({ color, type }) {
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return; // no stone :)
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default:
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console.warn("Unknown color: ", color)
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console.warn('Unknown color', color)
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}
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}
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export function WhiteStone({ type }) {
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export function WhiteStone({ type, style }) {
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if (type === 'KING')
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return <span className="Stone white king">⛁</span>
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return <span className='Stone white king' style={style} >⛁</span>
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else
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return <span className="Stone white man">⛀</span>
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return <span className='Stone white man' style={style}>⛀</span>
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}
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export function BlackStone({ type }) {
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export function BlackStone({ type, style }) {
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if (type === 'KING')
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return <span className="Stone white king">⛃</span>
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return <span className='Stone black king' style={style}>⛃</span>
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else
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return <span className="Stone black man">⛂</span>
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return <span className='Stone black man' style={style}>⛂</span>
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}
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/*
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@ -65,75 +71,102 @@ export function Player({ color, name }) {
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/*
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* Board
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*/
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export function Board({ game, onClick }) {
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const board = (game && game.board && typeof game.board === 'object') ? game.board : defaultBoard;
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export function Board({ game, onStoneClick, onStoneMove }) {
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const [[moveId, moveX, moveY], setMove] = useState([0, 0, 0]);
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const BlackTile = () => {
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return <div className='Tile black' />
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}
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const board = (game && game.board && typeof game.board === 'object') ? game.board : defaultBoard;
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const isInteractive = (typeof onStoneClick === 'function' || typeof onStoneMove === 'function') ? ' interactive' : '';
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const WhiteTile = ({ id }) => {
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const stone = board[id];
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const isInteractive = (typeof onClick === 'function') ? ' interactive' : '';
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return (
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<div className={'Tile white' + isInteractive} onClick={() => isInteractive && onClick(id)}>
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<div className={'Tile white' + isInteractive + (id === moveId ? ' selected' : '')}
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onClick={!onStoneClick ? null :
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() => onStoneClick(game.uuid, id)
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}
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onMouseDown={!onStoneMove || !stone ? null :
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(e) => setMove([id, e.clientX, e.clientY])
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}
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onMouseUp={!onStoneMove || !moveId ? null :
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() => { onStoneMove(game.uuid, [moveId, id]); setMove([0, 0, 0]) }
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}
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>
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<Stone color={stone?.color} type={stone?.type} />
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</div>
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);
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}
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return <div className={'Board' + (game?.myColor === Color.black ? ' flip' : '')} >
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<div className='row'>
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<BlackTile /> <WhiteTile id={1} />
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<BlackTile /> <WhiteTile id={2} />
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<BlackTile /> <WhiteTile id={3} />
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<BlackTile /> <WhiteTile id={4} />
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</div>
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<div className='row'>
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<WhiteTile id={5} /> <BlackTile />
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<WhiteTile id={6} /> <BlackTile />
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<WhiteTile id={7} /> <BlackTile />
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<WhiteTile id={8} /> <BlackTile />
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</div>
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<div className='row'>
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<BlackTile /> <WhiteTile id={9} />
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<BlackTile /> <WhiteTile id={10} />
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<BlackTile /> <WhiteTile id={11} />
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<BlackTile /> <WhiteTile id={12} />
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</div>
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<div className='row'>
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<WhiteTile id={13} /> <BlackTile />
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<WhiteTile id={14} /> <BlackTile />
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<WhiteTile id={15} /> <BlackTile />
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<WhiteTile id={16} /> <BlackTile />
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</div>
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const BlackTile = () => {
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return <div className='Tile black' />
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}
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<div className='row'>
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<BlackTile /> <WhiteTile id={17} />
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<BlackTile /> <WhiteTile id={18} />
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<BlackTile /> <WhiteTile id={19} />
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<BlackTile /> <WhiteTile id={20} />
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const movingStone = board[moveId];
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return (
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<div className={'Board' + (game?.myColor === Color.black ? ' flip' : '')}
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onMouseMove={!moveId ? null :
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(e) => e.buttons ? setMove([moveId, e.clientX, e.clientY]) : setMove([0, 0, 0])
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}
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>
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{!movingStone ? null :
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<Stone color={movingStone.color} type={movingStone.type} move={[moveX, moveY]} />
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}
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<div className='row'>
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<BlackTile /> <WhiteTile id={1} />
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<BlackTile /> <WhiteTile id={2} />
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<BlackTile /> <WhiteTile id={3} />
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<BlackTile /> <WhiteTile id={4} />
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</div>
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<div className='row'>
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<WhiteTile id={5} /> <BlackTile />
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<WhiteTile id={6} /> <BlackTile />
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<WhiteTile id={7} /> <BlackTile />
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<WhiteTile id={8} /> <BlackTile />
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</div>
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<div className='row'>
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<BlackTile /> <WhiteTile id={9} />
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<BlackTile /> <WhiteTile id={10} />
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<BlackTile /> <WhiteTile id={11} />
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<BlackTile /> <WhiteTile id={12} />
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</div>
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<div className='row'>
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<WhiteTile id={13} /> <BlackTile />
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<WhiteTile id={14} /> <BlackTile />
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<WhiteTile id={15} /> <BlackTile />
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<WhiteTile id={16} /> <BlackTile />
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</div>
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<div className='row'>
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<BlackTile /> <WhiteTile id={17} />
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<BlackTile /> <WhiteTile id={18} />
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<BlackTile /> <WhiteTile id={19} />
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<BlackTile /> <WhiteTile id={20} />
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</div>
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<div className='row'>
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<WhiteTile id={21} /> <BlackTile />
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<WhiteTile id={22} /> <BlackTile />
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<WhiteTile id={23} /> <BlackTile />
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<WhiteTile id={24} /> <BlackTile />
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</div>
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<div className='row'>
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<BlackTile /> <WhiteTile id={25} />
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<BlackTile /> <WhiteTile id={26} />
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<BlackTile /> <WhiteTile id={27} />
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<BlackTile /> <WhiteTile id={28} />
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</div>
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<div className='row'>
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<WhiteTile id={29} /> <BlackTile />
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<WhiteTile id={30} /> <BlackTile />
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<WhiteTile id={31} /> <BlackTile />
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<WhiteTile id={32} /> <BlackTile />
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</div>
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</div>
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<div className='row'>
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<WhiteTile id={21} /> <BlackTile />
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<WhiteTile id={22} /> <BlackTile />
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<WhiteTile id={23} /> <BlackTile />
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<WhiteTile id={24} /> <BlackTile />
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</div>
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<div className='row'>
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<BlackTile /> <WhiteTile id={25} />
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<BlackTile /> <WhiteTile id={26} />
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<BlackTile /> <WhiteTile id={27} />
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<BlackTile /> <WhiteTile id={28} />
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</div>
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<div className='row'>
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<WhiteTile id={29} /> <BlackTile />
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<WhiteTile id={30} /> <BlackTile />
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<WhiteTile id={31} /> <BlackTile />
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<WhiteTile id={32} /> <BlackTile />
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</div>
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</div>
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)
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}
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const blackMan = { color: Color.black, type: 'MAN' };
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@ -6,6 +6,7 @@ import NewGame from './games/view/NewGame';
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import { GameProposalSelector, ActiveGameSelector, GameArchiveSelector } from './games/view/GameSelector';
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import { Create, Accept, Reject, Cancel, DrawRequest, DrawAccept, DrawReject, Surrender, Backward, Forward } from './games/ActionPanel';
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import GameBoard from './games/GameBoard';
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import { nextStone } from '../components/Checkers';
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import Message2Opponent from './games/Message2Opponent';
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import Counter from '../components/Counter';
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@ -26,11 +27,7 @@ export default function Games({ context: { gamesReducer, gamesApi }, players })
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<div className='right-side'>
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<ActionPanel gamesApi={gamesApi} />
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{/* <GameMessage /> */}
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<GameBoard
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username={players.currentUser}
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onNewGameBoardStone={(board) => dispatchGames({ type: 'nextNewGame', board })}
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onActiveGameMove={(uuid, from, to) => console.log(uuid, 'move', from, '->', to)}
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/>
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<GameBoardRoutes gamesReducer={gamesReducer} gamesApi={gamesApi} username={players.currentUser} />
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<Message2Opponent dispatchGames={dispatchGames} />
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</div>
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@ -113,6 +110,27 @@ function ActionPanel({ gamesApi }) {
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)
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}
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function GameBoardRoutes({ gamesReducer, gamesApi, username }) {
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const [games, dispatchGames] = gamesReducer;
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const onStoneClick = (uuid, cellId) => {
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let board = { ...games.newGame.board };
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board[cellId] = nextStone(board[cellId]);
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dispatchGames({ type: 'nextNewGame', board });
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}
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const onStoneMove = (uuid, move) => console.log(uuid, 'move', move);
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return (
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<Routes>
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<Route path='new' element={<GameBoard username={username} onStoneClick={onStoneClick} />} />
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<Route path='proposal' element={<GameBoard username={username} />} />
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<Route path='active' element={<GameBoard username={username} onStoneMove={onStoneMove} />} />
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<Route path='archive' element={<GameBoard username={username} />} />
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</Routes>
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)
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}
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function countGames(gamesList) {
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var awaiting = {
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@ -6,7 +6,6 @@
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}
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.GameBoard .Tile {
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font-size: 200%;
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line-height: 34px;
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height: 34px;
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width: 34px;
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@ -14,6 +13,10 @@
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margin-top: -1px;
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}
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.GameBoard .Board .Stone {
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font-size: 200%;
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}
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.GameBoard .Tile.white.interactive:hover {
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background-color:azure;
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}
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@ -1,58 +1,37 @@
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import React, { useContext, useState } from 'react';
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import React, { useContext } from 'react';
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import { useLocation, matchPath } from 'react-router-dom';
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import { GamesContext } from '../../context/games';
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import { Color, Player, Board, nextStone } from '../../components/Checkers';
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import { Color, Player, Board } from '../../components/Checkers';
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import './GameBoard.css';
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export default function GameBoard({ username, onNewGameBoardStone, onActiveGameMove }) {
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export default function GameBoard({ username, onStoneClick, onStoneMove }) {
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const games = useContext(GamesContext);
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const { pathname } = useLocation();
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const [startId, setStartId] = useState(null);
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const onClick_NewGame = (cellId) => {
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let nextBoard = { ...games.newGame.board };
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nextBoard[cellId] = nextStone(nextBoard[cellId]);
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onNewGameBoardStone(nextBoard);
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}
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const onClick_ActiveGame = (cellId) => {
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if (startId === cellId)
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return setStartId(null);
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if (startId === null)
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return setStartId(cellId);
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if (game?.uuid)
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onActiveGameMove(game.uuid, startId, cellId);
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setStartId(null);
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};
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const [game, onClick] = (() => {
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const game = (() => {
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if (matchPath('/games/new', pathname))
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return [games.newGame, onClick_NewGame];
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return games.newGame;
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if (matchPath('/games/proposal', pathname))
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return [games.findGame({ uuid: games.proposal.selectedUUID }), null];
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else if (matchPath('/games/active', pathname))
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return [games.findGame({ uuid: games.active.selectedUUID }), onClick_ActiveGame];
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else if (matchPath('/games/archive', pathname))
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return [games.findGame({ uuid: games.archive.selectedUUID }), null];
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return games.findGame({ uuid: games.proposal.selectedUUID });
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return [{}, null];
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if (matchPath('/games/active', pathname))
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return games.findGame({ uuid: games.active.selectedUUID });
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if (matchPath('/games/archive', pathname))
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return games.findGame({ uuid: games.archive.selectedUUID });
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return {};
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})(); // <<-- Execute
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const opponentColor = Color.opposite(game?.myColor);
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const [opponentName, myName] = game?.opponentName ? [game.opponentName, username] : ['', ''];
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const optionalOnClick = (onClick && game?.board) ? (id) => onClick(id) : null;
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return (
|
||||
<div className='GameBoard'>
|
||||
<Player color={opponentColor || Color.black} name={opponentName} />
|
||||
<Board game={game} onClick={optionalOnClick} />
|
||||
<Board game={game} onStoneClick={onStoneClick} onStoneMove={onStoneMove} />
|
||||
<Player color={game?.myColor || Color.white} name={myName} />
|
||||
</div>
|
||||
)
|
||||
|
@ -38,9 +38,10 @@ export const gamesInitialState = {
|
||||
isPushingGameDrawRequest: false,
|
||||
isPushingGameDrawAccept: false,
|
||||
isPushingGameDrawReject: false,
|
||||
isPushingGameMove: false,
|
||||
|
||||
findGame,
|
||||
nextGameList,
|
||||
nextGame,
|
||||
};
|
||||
|
||||
function reducer(state, action) {
|
||||
@ -86,8 +87,6 @@ function findGame({ uuid }) {
|
||||
return this.gamesList?.find((game) => game.uuid === uuid);
|
||||
}
|
||||
|
||||
function nextGameList(nextGame) {
|
||||
return this.gamesList?.map(
|
||||
(game) => (nextGame?.uuid === game.uuid) ? nextGame : game
|
||||
);
|
||||
function nextGame(nextGame) {
|
||||
return this.gamesList?.map((game) => (game.uuid === nextGame?.uuid) ? nextGame : game);
|
||||
}
|
@ -1,14 +1,14 @@
|
||||
export function nextState(state, action) {
|
||||
export function nextState(state, delta) {
|
||||
const nextState = { ...state };
|
||||
|
||||
Object.keys(action)
|
||||
Object.keys(delta)
|
||||
.slice(1) // skip first property i.e. 'next'
|
||||
.forEach(key => {
|
||||
if (Object.hasOwn(nextState, key)) {
|
||||
console.log("next [", key, "] = ", action[key]);
|
||||
nextState[key] = action[key];
|
||||
console.log("next [", key, "] = ", delta[key]);
|
||||
nextState[key] = delta[key];
|
||||
} else {
|
||||
console.warn("nextState: bad action property\n", key + ":", action[key]);
|
||||
console.warn("nextState: bad action property\n", key + ":", delta[key]);
|
||||
}
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user