GameBoard: show previous and current moves
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@ -73,7 +73,7 @@ export default function useGamesApi() {
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const pushGameMove = ({ uuid, move, message }) => {
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const pushGameMove = ({ uuid, move, message }) => {
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doPushing(`/api/game/${uuid}/move`, 'PUT', { move, message }, {
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doPushing(`/api/game/${uuid}/move`, 'PUT', { move, message }, {
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onPushing: (isPushing) => dispatchGuide({ type: 'UUIDpushing', uuid, what: isPushing && 'move' }),
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onPushing: (isPushing) => dispatchGuide({ type: 'UUIDpushing', uuid, what: isPushing && {moveFrom: move[0], moveTo: move[1]} }),
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onSuccess: (game) => {
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onSuccess: (game) => {
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dispatchState({ type: 'update', game });
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dispatchState({ type: 'update', game });
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dispatchGuide({ type: 'UUIDmessage', uuid, message: ''});
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dispatchGuide({ type: 'UUIDmessage', uuid, message: ''});
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@ -7,7 +7,7 @@
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.Board {
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.Board {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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justify-content: center;
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justify-content: center;
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}
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}
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.Board.flip {
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.Board.flip {
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@ -16,6 +16,7 @@
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.Tile {
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.Tile {
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border: 1px solid #e4e4e4;
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border: 1px solid #e4e4e4;
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padding: 0;
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float: left;
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float: left;
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text-align: center;
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text-align: center;
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}
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}
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@ -30,4 +31,8 @@
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.Tile.selected {
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.Tile.selected {
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color: grey;
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color: grey;
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}
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.Tile.prevmove {
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background-color:bisque;
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}
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}
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@ -71,16 +71,29 @@ export function Player({ color, name }) {
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/*
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/*
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* Board
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* Board
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*/
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*/
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export function Board({ board, flip, onStoneClick, onStoneMove }) {
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export function Board({ board, flip, prevMove, currMove, onStoneClick, onStoneMove }) {
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// ugly & lazy
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if (!board)
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board = [];
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if (!prevMove)
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prevMove = [];
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if (!currMove)
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currMove = [];
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const [[moveId, moveX, moveY], setMove] = useState([0, 0, 0]);
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const [[moveId, moveX, moveY], setMove] = useState([0, 0, 0]);
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const isInteractive = (board && (typeof onStoneClick === 'function' || typeof onStoneMove === 'function')) ? ' interactive' : '';
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const isInteractive = (board && (typeof onStoneClick === 'function' || typeof onStoneMove === 'function')) ? ' interactive' : '';
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const WhiteTile = ({ id }) => {
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const WhiteTile = ({ id }) => {
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const stone = board[id];
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const stone = (id === currMove[1]) ? board[currMove[0]] : board[id];
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return (
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return (
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<div className={'Tile white' + isInteractive + (id === moveId ? ' selected' : '')}
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<div className={'Tile white'
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+ isInteractive
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+ (id === moveId ? ' selected' : '')
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+ (id === currMove[0] || id === currMove[1] ? ' selected' : '')
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+ (id === prevMove[0] || id === prevMove[1] ? ' prevmove' : '')
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}
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onClick={!onStoneClick ? null :
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onClick={!onStoneClick ? null :
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() => onStoneClick(id)
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() => onStoneClick(id)
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}
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}
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@ -23,8 +23,10 @@ export default function GameBoard({ username, getGame, onStoneClick, onStoneMove
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name={game.opponentName}
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name={game.opponentName}
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/>
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/>
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<Board
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<Board
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board={game.board || []}
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board={game.board}
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flip={flipBoard}
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flip={flipBoard}
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prevMove={game.previousMove}
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currMove={[isPushing?.moveFrom, isPushing?.moveTo]}
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onStoneClick={optionalOnStoneClick}
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onStoneClick={optionalOnStoneClick}
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onStoneMove={optionalOnStoneMove}
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onStoneMove={optionalOnStoneMove}
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/>
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/>
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@ -32,7 +34,6 @@ export default function GameBoard({ username, getGame, onStoneClick, onStoneMove
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color={game.myColor || Color.white}
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color={game.myColor || Color.white}
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name={myName}
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name={myName}
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/>
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/>
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{(isPushing === 'move') ? <span>Moving...</span> : null}
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</div>
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</div>
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)
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)
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}
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}
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@ -138,8 +138,9 @@ function Selectable({ game, selected, onClick }) {
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onClick={() => onClick(game.uuid)}
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onClick={() => onClick(game.uuid)}
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>
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>
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<Board
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<Board
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board={game.board || []}
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board={game.board}
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flip={flipBoard}
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flip={flipBoard}
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prevMove={game.previousMove}
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/>
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/>
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<div className='Message'>
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<div className='Message'>
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<Player
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<Player
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