GameProposal: Cancel
show button only if cancelable game is selected
This commit is contained in:
parent
6dea7ae63f
commit
9c8e296684
@ -1,6 +1,15 @@
|
||||
import React from 'react';
|
||||
import React, { useContext } from 'react';
|
||||
import { GamesContext } from '../../../context/games';
|
||||
|
||||
export default function Accept() {
|
||||
const games = useContext(GamesContext);
|
||||
|
||||
return <button className='Accept'>Accept</button>
|
||||
const selectedGame = games.findGame({ uuid: games.proposal.selectedUUID });
|
||||
|
||||
if (selectedGame?.status !== 'GAME_PROPOSAL_WAIT_FOR_OPPONENT')
|
||||
return (
|
||||
<button className='Accept'>
|
||||
Accept
|
||||
</button>
|
||||
)
|
||||
}
|
@ -1,6 +1,15 @@
|
||||
import React from 'react';
|
||||
import React, { useContext } from 'react';
|
||||
import { GamesContext } from '../../../context/games';
|
||||
|
||||
export default function Cancel() {
|
||||
const games = useContext(GamesContext);
|
||||
|
||||
return <button className='Cancel'>Cancel</button>
|
||||
const selectedGame = games.findGame({ uuid: games.proposal.selectedUUID });
|
||||
|
||||
if (selectedGame?.status === 'GAME_PROPOSAL_WAIT_FOR_OPPONENT')
|
||||
return (
|
||||
<button className='Cancel'>
|
||||
Cancel
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
@ -1,6 +1,15 @@
|
||||
import React from 'react';
|
||||
import React, { useContext } from 'react';
|
||||
import { GamesContext } from '../../../context/games';
|
||||
|
||||
export default function Reject() {
|
||||
const games = useContext(GamesContext);
|
||||
|
||||
return <button className='Reject'>Reject</button>
|
||||
const selectedGame = games.findGame({ uuid: games.proposal.selectedUUID });
|
||||
|
||||
if (selectedGame?.status !== 'GAME_PROPOSAL_WAIT_FOR_OPPONENT')
|
||||
return (
|
||||
<button className='Reject'>
|
||||
Reject
|
||||
</button>
|
||||
)
|
||||
}
|
@ -7,8 +7,6 @@ import Loading from '../../../components/Loading';
|
||||
import Counter from '../../../components/Counter';
|
||||
|
||||
export default function GameSelector({ yours, opponents, isSelected, onSelect }) {
|
||||
const games = useContext(GamesContext);
|
||||
|
||||
const gamesList = useContext(GamesContext).gamesList;
|
||||
if (gamesList === null)
|
||||
return <Loading />
|
||||
|
@ -17,6 +17,8 @@ const initialState = {
|
||||
// Network
|
||||
isPollingGamesList: false,
|
||||
isPushingNewGame: false,
|
||||
|
||||
findGame,
|
||||
};
|
||||
|
||||
function reducer(state, action) {
|
||||
@ -45,3 +47,7 @@ function reducer(state, action) {
|
||||
export default function useGamesReducer() {
|
||||
return useReducer(reducer, initialState);
|
||||
}
|
||||
|
||||
function findGame({uuid}) {
|
||||
return this.gamesList?.find((game) => game.uuid === uuid);
|
||||
}
|
Loading…
Reference in New Issue
Block a user