GameSekector: isSelected, onSelect
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@ -58,7 +58,7 @@ function ViewSelector({ games }) {
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}
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}
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function ViewProvider({ gamesReducer, players }) {
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function ViewProvider({ gamesReducer, players }) {
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const [/*games*/, dispatchGames] = gamesReducer;
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const [games, dispatchGames] = gamesReducer;
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return (
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return (
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<div className='ViewProvider'>
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<div className='ViewProvider'>
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@ -66,9 +66,7 @@ function ViewProvider({ gamesReducer, players }) {
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<Route path='new' element={
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<Route path='new' element={
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<NewGame
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<NewGame
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onSelectPlayer={(whitePlayer, blackPlayer) => {
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onSelectPlayer={(whitePlayer, blackPlayer) => dispatchGames({ type: 'nextNewGame', whitePlayer, blackPlayer })}
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dispatchGames({ type: 'nextNewGame', whitePlayer, blackPlayer })
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}}
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players={players}
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players={players}
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/>
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/>
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} />
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} />
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@ -77,7 +75,8 @@ function ViewProvider({ gamesReducer, players }) {
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<GameSelector
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<GameSelector
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yours='GAME_PROPOSAL_WAIT_FOR_YOU'
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yours='GAME_PROPOSAL_WAIT_FOR_YOU'
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opponents='GAME_PROPOSAL_WAIT_FOR_OPPONENT'
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opponents='GAME_PROPOSAL_WAIT_FOR_OPPONENT'
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onClick={(uuid) => console.log("GameProposal", uuid)}
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isSelected={(uuid) => uuid === games.proposal.selectedUUID}
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onSelect={(selectedUUID) => dispatchGames({ type: 'nextProposal', selectedUUID })}
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/>
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/>
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} />
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} />
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@ -13,6 +13,13 @@ hr {
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margin-top: 3px;
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margin-top: 3px;
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}
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}
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.Selectable .Title {
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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}
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.Selectable q {
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.Selectable q {
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color: gray;
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color: gray;
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font-size: 70%;
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font-size: 70%;
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@ -33,9 +40,14 @@ hr {
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.Selectable:hover {
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.Selectable:hover {
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background-color: #d3d3d360;
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background-color: #d3d3d360;
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border-radius: 2px;
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border-radius: 2px;
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}
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}
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.Selectable.selected {
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background-color: #d3d3d3f0;
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border-radius: 2px;
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}
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.Separator {
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.Separator {
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/* width: 20%; */
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/* width: 20%; */
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/* height: 20px; */
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/* height: 20px; */
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@ -48,11 +60,4 @@ hr {
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.Separator .Counter {
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.Separator .Counter {
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background-color: darkgray;
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background-color: darkgray;
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}
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.Selectable .Title {
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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}
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}
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@ -6,20 +6,28 @@ import { Color, Player } from '../../../components/Checkers';
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import Loading from '../../../components/Loading';
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import Loading from '../../../components/Loading';
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import Counter from '../../../components/Counter';
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import Counter from '../../../components/Counter';
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export default function GameSelector({ yours, opponents, onClick }) {
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export default function GameSelector({ yours, opponents, isSelected, onSelect }) {
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const games = useContext(GamesContext);
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const gamesList = useContext(GamesContext).gamesList;
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const gamesList = useContext(GamesContext).gamesList;
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if (gamesList === null)
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if (gamesList === null)
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return <Loading />
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return <Loading />
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const onClick = (uuid) => {
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if (isSelected(uuid))
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onSelect(null); // deselect previously selected game
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else
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onSelect(uuid);
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}
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const yoursList = gamesList.filter(game => game.status === yours)
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const yoursList = gamesList.filter(game => game.status === yours)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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.map(game => <Selectable game={game} key={game.uuid} selected={isSelected(game.uuid)} onClick={onClick} />)
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const opponentsList = gamesList.filter(game => game.status === opponents)
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const opponentsList = gamesList.filter(game => game.status === opponents)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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.map(game => <Selectable game={game} key={game.uuid} selected={isSelected(game.uuid)} onClick={onClick} />)
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return (
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return (
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<div className="GameSelector">
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<div className='GameSelector'>
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{yoursList}
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{yoursList}
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{opponentsList.length > 0 && <Separator counter={opponentsList.length} />}
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{opponentsList.length > 0 && <Separator counter={opponentsList.length} />}
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{opponentsList}
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{opponentsList}
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@ -27,14 +35,15 @@ export default function GameSelector({ yours, opponents, onClick }) {
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)
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)
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}
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}
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function Selectable({ game, onClick }) {
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function Selectable({ game, selected, onClick }) {
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const myColor = game.myColor;
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const myColor = game.myColor;
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const opponentColor = Color.opposite(myColor);
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const opponentColor = Color.opposite(myColor);
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const opponentName = game.opponentName;
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const opponentName = game.opponentName;
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return (
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return (
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<div >
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<div >
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<div className='Selectable' onClick={() => onClick(game.uuid)}>
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<div className={'Selectable' + (selected ? ' selected' : '')}
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onClick={() => onClick(game.uuid)}>
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<div className='Title'>
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<div className='Title'>
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<Player color={myColor} />
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<Player color={myColor} />
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<i>vs</i>
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<i>vs</i>
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@ -49,7 +58,7 @@ function Selectable({ game, onClick }) {
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function Separator({ counter }) {
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function Separator({ counter }) {
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return (
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return (
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<div className="Separator">
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<div className='Separator'>
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waiting for opponent
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waiting for opponent
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<Counter number={counter} />
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<Counter number={counter} />
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</div>
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</div>
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@ -10,6 +10,10 @@ const initialState = {
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message2opponent: '',
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message2opponent: '',
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},
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},
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proposal: {
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selectedUUID: null,
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},
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// Network
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// Network
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isPollingGamesList: false,
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isPollingGamesList: false,
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isPushingNewGame: false,
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isPushingNewGame: false,
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@ -27,6 +31,12 @@ function reducer(state, action) {
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newGame: nextState(state.newGame, action)
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newGame: nextState(state.newGame, action)
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};
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};
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case 'nextProposal':
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return {
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...state,
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proposal: nextState(state.proposal, action)
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};
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default:
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default:
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throw Error('GamesReducer: unknown action.type', action.type);
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throw Error('GamesReducer: unknown action.type', action.type);
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}
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}
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