Game: surrender
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@ -1,11 +1,14 @@
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package djmil.cordacheckers.api;
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import java.util.List;
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import java.util.UUID;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.http.ResponseEntity;
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import org.springframework.security.core.annotation.AuthenticationPrincipal;
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import org.springframework.web.bind.annotation.GetMapping;
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import org.springframework.web.bind.annotation.PathVariable;
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import org.springframework.web.bind.annotation.PutMapping;
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import org.springframework.web.bind.annotation.RequestMapping;
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import org.springframework.web.bind.annotation.RestController;
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@ -16,8 +19,8 @@ import djmil.cordacheckers.user.User;
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@RestController
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@RequestMapping("api/games")
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public class GameStateController {
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@RequestMapping("api/game")
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public class GameController {
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@Autowired
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CordaClient cordaClient;
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@ -26,7 +29,7 @@ public class GameStateController {
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HoldingIdentityResolver holdingIdentityResolver;
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@GetMapping
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public ResponseEntity<List<GameView>> gameStateList(
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public ResponseEntity<List<GameView>> list(
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@AuthenticationPrincipal User player
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) {
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final List<GameView> gsList = cordaClient.gameStateList(player.getHoldingIdentity());
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@ -34,4 +37,17 @@ public class GameStateController {
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return ResponseEntity.ok(gsList);
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}
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@PutMapping("/{uuid}/surrender")
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public ResponseEntity<GameView> surrender(
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@AuthenticationPrincipal User issuer,
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@PathVariable UUID uuid
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) {
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final GameView finishedGame = cordaClient.gameBoardSurrender(
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issuer.getHoldingIdentity(),
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uuid
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);
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return ResponseEntity
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.ok(finishedGame);
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}
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}
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@ -9,7 +9,7 @@ export default function useGamesApi(gamesReducer, config) {
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dispatchGames({ type: 'next', gamesList });
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}
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const isPollingGamesList = usePolling('/api/games', onSuccess, config.intervalMode(30));
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const isPollingGamesList = usePolling('/api/game', onSuccess, config.intervalMode(30));
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if (games.isPollingGamesList !== isPollingGamesList) {
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dispatchGames({ type: 'next', isPollingGamesList });
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}
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@ -43,6 +43,12 @@ export default function useGamesApi(gamesReducer, config) {
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onPushing: (isPushingGameProposalAccept) => dispatchGames({ type: 'next', isPushingGameProposalAccept }),
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onSuccess: (acceptedGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(acceptedGame), proposal: gamesInitialState.proposal })
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}),
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pushGameSurrender: ({ uuid }) => ifNot(games.isPushingActiveGameSurrender) &&
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doPushing(`/api/game/${uuid}/surrender`, 'PUT', null, {
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onPushing: (isPushingActiveGameSurrender) => dispatchGames({ type: 'next', isPushingActiveGameSurrender }),
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onSuccess: (finishedGame) => dispatchGames({ type: 'next', gamesList: games.nextGameList(finishedGame), proposal: gamesInitialState.active })
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}),
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}
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}
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@ -102,7 +102,7 @@
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margin: 2px;
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}
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.ActionPanel .Create.ready { /* , */ /* OR .game-action.busy */
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.ActionPanel .Create.ready {
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background-color:#00b0ff30;
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}
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@ -115,17 +115,23 @@
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}
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.ActionPanel .Cancel.ready,
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.ActionPanel .Reject.ready {
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.ActionPanel .Reject.ready,
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.ActionPanel .Surrender.ready
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{
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background-color:#ffaaaa60
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}
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.ActionPanel .Cancel.ready:hover,
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.ActionPanel .Reject.ready:hover {
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.ActionPanel .Reject.ready:hover,
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.ActionPanel .Surrender.ready:hover
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{
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background-color:#ff000060
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}
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.ActionPanel .Cancel.ready:active,
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.ActionPanel .Reject.ready:active {
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.ActionPanel .Reject.ready:active,
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.ActionPanel .Surrender.ready:active
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{
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background-color:#ff0000a0
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}
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@ -96,11 +96,15 @@ function ActionPanel({ players, gamesApi }) {
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/>
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} />
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<Route path='proposal' element={[
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<Accept key={1} onClick={(uuid) => gamesApi.pushGameProposalAccept({ uuid })}/>,
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<Accept key={1} onClick={(uuid) => gamesApi.pushGameProposalAccept({ uuid })} />,
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<Reject key={2} onClick={(uuid) => gamesApi.pushGameProposalReject({ uuid })} />,
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<Cancel key={3} onClick={(uuid) => gamesApi.pushGameProposalCancel({ uuid })} />
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]} />
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<Route path='active' element={[<DrawReq key={1} />, <DrawAcq key={2} />, <Surrender key={3} />]} />
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<Route path='active' element={[
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<DrawReq key={1} />,
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<DrawAcq key={2} />,
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<Surrender key={3} onClick={(uuid) => gamesApi.pushGameSurrender({ uuid })}/>
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]} />
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<Route path='archive' element={[<Backward key={1} />, <Forward key={2} />]} />
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</Routes>
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</div>
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@ -1,6 +1,22 @@
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import React from 'react';
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import React, { useContext } from 'react';
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import Wobler from '../../../components/Wobler';
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import { GamesContext } from '../../../context/games';
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export default function Surrender() {
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export default function Surrender({ onClick }) {
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const games = useContext(GamesContext);
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return <button className='Surrender'>Surrender</button>
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const selectedGame = games.findGame({ uuid: games.active.selectedUUID });
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const gameStatus = selectedGame?.status;
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const isReady = (gameStatus === 'GAME_BOARD_WAIT_FOR_OPPONENT' || gameStatus === 'GAME_BOARD_WAIT_FOR_YOU') ? true : '';
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if (gameStatus === 'DRAW_REQUEST_WAIT_FOR_YOU' || gameStatus === 'DRAW_REQUEST_WAIT_FOR_OPPONENT')
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return; // You shall not surrender if there is an active tie negotiations
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return (
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<button className={'Surrender' + (isReady && ' ready')}
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onClick={() => isReady ? onClick(selectedGame.uuid) : alert('You have to select some game')}
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>
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<Wobler text="Surrender" dance={games.isPushingActiveGameSurrender} />
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</button>
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)
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}
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@ -40,7 +40,7 @@ export function ActiveGameSelector({ onSelect }) {
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if (games.gamesList === null)
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return <Loading />
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const isSelected = (uuid) => uuid === games.proposal.selectedUUID;
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const isSelected = (uuid) => uuid === games.active.selectedUUID;
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const onClick = (uuid) => {
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if (isSelected(uuid))
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@ -30,6 +30,7 @@ export const gamesInitialState = {
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isPushingGameProposalCancel: false,
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isPushingGameProposalReject: false,
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isPushingGameProposalAccept: false,
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isPushingActiveGameSurrender: false,
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findGame,
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nextGameList,
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