no chatting in the archives!
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6343f70851
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@ -8,14 +8,21 @@ export default function Message2Opponent({ dispatchGames }) {
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const [value, setValue] = useState('');
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const syncTimeoutRef = useRef(null);
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if (matchPath('/games/archive', pathname))
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return; // Shhh.. no chatting in the archives!
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if (matchPath('/games/proposal', pathname))
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return; // TODO: Enable GameProposal messages, as soon as it has been supported by the server side
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if (syncTimeoutRef.current === null) { // <<--- Absorb external value ONLY if there is no scheduled sync
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var externalValue = '';
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if (matchPath('/games/new', pathname))
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externalValue = games.newGame.message2opponent;
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else
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if (matchPath('/games/proposal', pathname))
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else if (matchPath('/games/proposal', pathname))
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externalValue = games.proposal.message2opponent;
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else if (matchPath('/games/active', pathname))
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externalValue = games.active.message2opponent;
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if (value !== externalValue)
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setValue(externalValue);
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@ -27,12 +34,15 @@ export default function Message2Opponent({ dispatchGames }) {
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syncTimeoutRef.current = null;
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if (matchPath('/games/new', pathname))
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dispatchGames({ type: 'nextNewGame', message2opponent });
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else
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return dispatchGames({ type: 'nextNewGame', message2opponent });
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if (matchPath('/games/proposal', pathname))
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dispatchGames({ type: 'nextProposal', message2opponent });
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else
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console.warn('unknown path');
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return dispatchGames({ type: 'nextProposal', message2opponent });
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if (matchPath('/games/active', pathname))
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return dispatchGames({ type: 'nextActive', message2opponent });
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console.warn('unknown path');
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}
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const update = (value) => {
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@ -54,13 +54,13 @@ function reducer(state, action) {
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case 'nextActive':
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return {
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...state,
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proposal: nextState(state.proposal, action)
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active: nextState(state.active, action)
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};
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case 'nextArchive':
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return {
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...state,
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proposal: nextState(state.proposal, action)
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archive: nextState(state.archive, action)
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};
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default:
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