front: GameSelector: store selected game in AppCtx
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@ -3,24 +3,40 @@ import React from 'react';
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import { useLocation, matchPath } from "react-router";
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import { AppData } from "../../context/data"
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import { AppContext } from "../../context/app"
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import Proposal from './GameSelector/GameProposal';
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export default function Game() {
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export default function GameSelector() {
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const [data] = React.useContext(AppData)
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const [ctx, dispatchCtx] = React.useContext(AppContext)
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const { pathname } = useLocation();
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const isProposalPath = matchPath("/game/proposal/*", pathname);
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const isActivelPath = matchPath("/game/active/*", pathname);
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const isArchivePath = matchPath("/game/archive/*", pathname);
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const isActivelPath = matchPath("/game/active/*", pathname);
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const isArchivePath = matchPath("/game/archive/*", pathname);
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console.log("GameSelector appCtx", ctx)
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const onClick_proposal = (selectedGame) => {
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dispatchCtx({ component: "game-selector", selectedGameProposal: selectedGame })
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}
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const onClick_active = (selectedGame) => {
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dispatchCtx({ component: "game-selector", selectedActiveGame: selectedGame })
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}
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const onClick_archive = (selectedGame) => {
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dispatchCtx({ component: "game-selector", selectedArchiveGame: selectedGame })
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}
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if (!data.games)
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return <div>Loading..</div>
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return (
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<div className='game-selector'>
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{isProposalPath && <Proposal games={data.games} />}
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{isActivelPath && <div>TBD #1</div>}
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{isArchivePath && <div>TBD #2</div>}
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{isProposalPath && <Proposal games={data.games} onClick={onClick_proposal} />}
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{isActivelPath && <div>TBD #1</div>}
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{isArchivePath && <div>TBD #2</div>}
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</div>
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)
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}
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@ -1,15 +1,15 @@
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import React from 'react';
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import Selectable from './Selectable';
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export default function ProposalSelector({ games }) {
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export default function ProposalSelector({ games, onClick }) {
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const waitForYou = games
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.filter(game => game.status === Status.WaitForYou)
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.map(game => <Selectable game={game} key={game.uuid} />)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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const WaitForOpponent = games
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.filter(game => game.status === Status.WaitForOpponent)
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.map(game => <Selectable game={game} key={game.uuid} />)
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.map(game => <Selectable game={game} key={game.uuid} onClick={onClick} />)
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return (
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<div className="Games">
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@ -13,6 +13,10 @@
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margin-right: 5px;
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}
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.selectable:hover {
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background-color: #d3d3d360;
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}
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/* .Games .li button.action {
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display: none;
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}
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@ -3,7 +3,7 @@ import React from 'react';
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import { oppositeColor } from '../Stone';
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import Player from '../Player';
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export default function Selectable({ game }) {
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export default function Selectable({ game, onClick }) {
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const myColor = game.myColor
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@ -12,7 +12,7 @@ export default function Selectable({ game }) {
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return (
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<div className='selectable'>
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<div className='title'>
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<div className='title' onClick={() => onClick(game)}>
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<Player color={myColor} />
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<i>vs</i>
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<Player color={opponentColor} name={opponentName} />
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@ -1,25 +1,51 @@
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export const reducer = (state, action) => {
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switch (action.set) {
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case "header":
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if (action.selected)
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return {
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...state,
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header: {
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...state.header,
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selected: action.selected
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}
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}
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break;
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switch (action.component) {
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case "game-selector":
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return GameSelector_update(state, action)
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default:
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console.warn("Unknown action.type", action)
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console.warn("Unknown action.component", action.component)
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return state
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}
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}
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export const initialState = {
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header: {
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selected: null
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gameSelector: {
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selectedGameProposal: null,
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selectedActiveGame: null,
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selectedArchiveGame: null
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}
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}
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function GameSelector_update(state, action) {
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if (Object.hasOwn(action, 'selectedGameProposal'))
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return {
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...state,
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gameSelector: {
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...state.gameSelector,
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selectedGameProposal: action.selectedGameProposal
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}
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}
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if (Object.hasOwn(action, 'selectedActiveGame'))
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return {
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...state,
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gameSelector: {
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...state.gameSelector,
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selectedActiveGame: action.selectedActiveGame
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}
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}
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if (Object.hasOwn(action, 'selectedArchiveGame'))
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return {
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...state,
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gameSelector: {
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...state.gameSelector,
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selectedArchiveGame: action.selectedArchiveGame
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}
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}
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console.warn(action.component, "- bad property")
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}
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