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Author SHA1 Message Date
4efb1c5c74 revert 2024-06-23 14:38:29 +02:00
5ff9d3e824 path slash problems
trying to make https://djmil.pages.djmil.dev/canva-tree address to work
previous state was unable to load the script
2024-06-23 14:36:43 +02:00
1207009502 Backlink from pages to the repo 2024-06-23 13:41:07 +02:00
585c1fbb91 Readme 2024-06-23 13:24:25 +02:00
b9c22554dc better readability
yeah, for the personal historical reasons, i will leave these Ukrainian code comments untranslated :)
2024-06-23 12:09:42 +02:00
5005331732 Unicode in comments
I'm to lazy to translate them to english :)
2024-06-22 23:31:19 +02:00
9206eff8c1 Merge pull request 'Smoothie programmer do the job' (#1) from MrBlonde/canvas:smoothie into master
Reviewed-on: djmil/canvas#1
2024-06-22 23:03:26 +02:00
d01893c145 Smoothie programmer do the job 2024-06-22 22:54:58 +02:00
69d8ef1c45 Better text 2024-06-22 20:42:31 +02:00
d4e87691d9 rename Tree.js to tree.js
since file names is case sensitive
2024-06-10 22:43:51 +02:00
5 changed files with 57 additions and 36 deletions

15
README.md Normal file
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A simple static HTML page using JavaScript Canvas to draw recurisive tree. Click [here](https://djmil.pages.djmil.dev/canva-tree/index.html) to see the final result.
# How does it work
In it's essence, `index.html` is responsible for providing tree-drawing configuration by placeing initial tree trunk somewhere on the page. Than, the recursive nature of the called function will do the rest of the job by drawing two, slightly smaller & slightly different, sub-trunks on top of the parrent trunk. The core trick is that the beginning of each new branch derived from the end of it's predecessor.
# Trigonometry cheetsheet
![pic](cosin.jpg)
Key: by knowing *coordinates* `x1`, `y1` of a starting point, we want to find a *destination point* `x2`, `y2` by using *distance* `L` and *angle* `Alpha` as additional constaraints.
# Pages
The pages server, self-hosted at `www.pages.djmil.dev`, is listening for your requests for the web-page content in the form of `http://user.pages.djmil.dev/repo/file.html`, than fetches the desired data from the underline Gitea instance to serve it as a responce. Check [gitea-pages](https://gitea.djmil.dev/goland/gitea-pages) for more details.

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Tree.js
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function stem(ctx, x1, y1, length, angle) {
// Визначити координати кіня стовбура знаючи почткову точку стовбура, його довжину та кут нахилу. Так, це тригонометрія в дії :)
var x2 = x1 + length * Math.sin(angle * (Math.PI /180));
var y2 = y1 - length * Math.cos(angle * (Math.PI /180));
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineWidth=length/10; // тощина стовбура залежить від його довжини
ctx.stroke();
ctx.closePath();
// Закоментуй цей IF. Що змінилось в картинці дерева? Чому стало гірше?
if (length > 20) {
x2 = x1 + (length * 0.95) * Math.sin(angle * (Math.PI /180));
y2 = y1 - (length * 0.95) * Math.cos(angle * (Math.PI /180));
}
if (length > 1) {
var rnd1 = Math.random() *20 -10; // [-10.0 .. +10.0]
var rnd2 = Math.random() *0.2 +0.6; // [ 0.6 .. 0.8]
// Малюємо розгалудження стовбура. За початок нового стовбура використовується кінець поточного стовбура
stem(ctx, x2, y2, length * rnd2, angle + 35 +rnd1);
stem(ctx, x2, y2, length * rnd2, angle - 25 +rnd1);
}
}
function tree(ctx, x, y, height) {
stem(ctx, x, y, height, 0);
}

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<html>
<head>
<meta charset="utf-8" />
<title>Canvas</title>
<title>Recursive tree</title>
<!-- <link rel="stylesheet" href="css/style.css"> -->
<style>
canvas {
@ -21,11 +21,16 @@
<section>
<h1 align="center">Recursive tree</h1>
<p>Renew the page to see another tree</p>
<p>Reload the page to see another one.</p>
</section>
<canvas id="tree" width="1000" height="750"></canvas>
<section>
<p>Find out how this magick works at the <a href="https://gitea.djmil.dev/djmil/canva-tree">canvas-tree</a> repo.</p>
<p align="right">(c) djmil</p>
</section>
<script src="tree.js"></script>
<script>
@ -36,4 +41,4 @@
</body>
</html>
</html>

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const angle2rad = angle => angle * (Math.PI / 180)
const stem = (ctx, x1, y1, length, angle) => {
// Визначити координати кіня стовбура знаючи початкову точку, довжину та кут нахилу
// Так, це тригонометрія в дії :)
const alpha = angle2rad(angle);
let x2 = x1 + length * Math.sin(alpha);
let y2 = y1 - length * Math.cos(alpha);
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineWidth = length / 10; // Товщина стовбура залежить від його довжини
ctx.stroke();
ctx.closePath();
// Закоментуй цей IF. Що змінилось в картинці дерева? Чому стало гірше?
if (length > 20) {
x2 = x1 + (length * 0.95) * Math.sin(alpha);
y2 = y1 - (length * 0.95) * Math.cos(alpha);
}
if (length > 1) {
const rnd1 = Math.random() *20 -10; // [-10.0 .. +10.0]
const rnd2 = Math.random() *0.2 +0.6; // [ 0.6 .. 0.8]
// Рекурсивно малюємо розгалудження стовбура
// Початком нового стовбура слугує кінець поточного стовбура
stem(ctx, x2, y2, length * rnd2, angle + 35 +rnd1);
stem(ctx, x2, y2, length * rnd2, angle - 25 +rnd1);
}
}
const tree = (ctx, x, y, height) => stem(ctx, x, y, height, 0);